What does this suggestion change/add/remove:
- We’re changing the Field Agent’s weapon from the DSR to the SVD to nerf the DSR, which was considered too overpowered. Additionally, we're adjusting the mechanics to lower the chance of fractures, making it less likely to break body parts compared to before
- Most of the issues stem from the GOI's actions, and this is primarily a Field Agent problem
- MTF Nu-7 'Hammer Down' Nu-7 is a battalion strength AMTF; as a result, they consist of three companies of spec ops-equivalent infantry forces, a tank platoon, a helicopter squadron, a CBRN platoon, a combat engineer platoon, and an NWS squad, alongside support personnel. In contrast, the Global Occult Coalition (GOC) utilizes a mix of current and advanced technologies, employing these various technologies to construct and enhance their equipment
(MTF Nu-7 (NU7) and UNGOC have access to heavy weapon snipers because they are part of a regiment. However, the DEA, not being part of a regiment, does not have access to heavy weapon snipers)
Has something similar been suggested before? If so, why is your suggestion different?
- No, I haven't found any suggestions for the DEA Sniper
Possible Positives of the suggestion (At least 2)
- We want to force Mission Surface
- GOC/CI Capturing SCP Surface
- GOI will continue larps
- I recommend that the DSR have a lower chance of causing fractures
Possible Negatives of the Suggestion
- Getting annoying
- A DEA Field Agent using a DSR can easily neutralize a large group of CIs on the surface
- The DSR can cause severe fractures to your body
Based on the Positives & Negatives, why should this suggestion be accepted?
- We ensure a fair balance is maintained in GOI battles and event-based combat
- After Beta-1 was disbanded as the original regiment, it transitioned into the Department of External Affairs. Networks Leadership then decided to adjust the battle balancing system. That's why the reason Field Agents using the DSR can easily break parts of the body, making fractures more likely. The chance of a fracture is much higher with the DSR. Personally, when I used the SVD, I found that it took about 3-4 shots for a fracture to occur, but it was still much less likely compared to the DSR. I tried to find a way to balance this
- We’re changing the Field Agent’s weapon from the DSR to the SVD to nerf the DSR, which was considered too overpowered. Additionally, we're adjusting the mechanics to lower the chance of fractures, making it less likely to break body parts compared to before
- Most of the issues stem from the GOI's actions, and this is primarily a Field Agent problem
- MTF Nu-7 'Hammer Down' Nu-7 is a battalion strength AMTF; as a result, they consist of three companies of spec ops-equivalent infantry forces, a tank platoon, a helicopter squadron, a CBRN platoon, a combat engineer platoon, and an NWS squad, alongside support personnel. In contrast, the Global Occult Coalition (GOC) utilizes a mix of current and advanced technologies, employing these various technologies to construct and enhance their equipment
(MTF Nu-7 (NU7) and UNGOC have access to heavy weapon snipers because they are part of a regiment. However, the DEA, not being part of a regiment, does not have access to heavy weapon snipers)
Has something similar been suggested before? If so, why is your suggestion different?
- No, I haven't found any suggestions for the DEA Sniper
Possible Positives of the suggestion (At least 2)
- We want to force Mission Surface
- GOC/CI Capturing SCP Surface
- GOI will continue larps
- I recommend that the DSR have a lower chance of causing fractures
Possible Negatives of the Suggestion
- Getting annoying
- A DEA Field Agent using a DSR can easily neutralize a large group of CIs on the surface
- The DSR can cause severe fractures to your body
Based on the Positives & Negatives, why should this suggestion be accepted?
- We ensure a fair balance is maintained in GOI battles and event-based combat
- After Beta-1 was disbanded as the original regiment, it transitioned into the Department of External Affairs. Networks Leadership then decided to adjust the battle balancing system. That's why the reason Field Agents using the DSR can easily break parts of the body, making fractures more likely. The chance of a fracture is much higher with the DSR. Personally, when I used the SVD, I found that it took about 3-4 shots for a fracture to occur, but it was still much less likely compared to the DSR. I tried to find a way to balance this
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