Initial Statement, this part has nothing to do with the actual suggestion, just reasoning as to why I am making this suggestion.
I had taken a long break from the server in order for it to hopefully change aspects about GENSEC in a meaningful way. When I was originally COS during the rework, many of the ideas created by GENSEC leadership were completely ignored and instead Server Leadership ideas were instead put into place. This post serves as a comprehensive collection of all ways security should have been changed and reworked.
I had taken a long break from the server in order for it to hopefully change aspects about GENSEC in a meaningful way. When I was originally COS during the rework, many of the ideas created by GENSEC leadership were completely ignored and instead Server Leadership ideas were instead put into place. This post serves as a comprehensive collection of all ways security should have been changed and reworked.
What does this suggestion change/add/remove:
This suggestion will go over changes that I feel would be beneficial for security, as well as changes to D-Class to equate the power imbalance that this rework could create.
Job Changes
Removal of SCU: This class overall dose not server to benefit GENSEC whatsoever in its current form. It is way to disconnected from normal GENSEC duties to the point where they are not present whatsoever in any meaningful capacity. This results in minges being drawn to the job as they are able to act stupid with little to no consequence especially since captains are unable to remove RRT and HWL on the fly and instead need to contact server leadership. Overall the job creates to much of a hassle and the alternative to the jobs role will be mentioned later on.
SRU moving from Level 2 to Level 3: This may be one of the most integral parts of this suggestion in order to make GENSEC a viable option for players. As it stands the current level 3 jobs in GENSEC (Officer) is much easier to get then SRU as SRU requires an RRT License to get on. The overall effort to get SRU isn't worth it. Additionally many site wide issues are communicated in level 3 comms which SRU don't have access to. Things like SCP Breaches, CI incursions, and other important information is rarly discussed in General comms below level 3. This results in SRu not evean being avle to do their job effectively as they are mostly out of the loop. Finally is access to Level 3 areas. There are many important areas around the site like SCP chambers and Level 4 areas that SRU cannot even touch due to their level 2 clearance. Overall if SRU was to gain access to level 3 the process of achieving the RRT license would be much more worthwhile, and create a reasonable role within GENSEC that is similar to DEA/IA Agent and MTF Operatives.
Job Additions
GENSEC Sergeant: The return of the Sergeant role as a whitelisted position would prove positive for GENSEC as it would help bridge the gap between level 3 and 4 within the department similar to how DEA Senior Agent and MTF SGT and CSG would be. Can be given by Captain+
GENSEC Lieutenant: This role would act as the Jr CL4 position within GENSEC and be given to all new officers within GENSEC
Captain Moved to Sr CL4 due to new LT job.
Loadout Changes
SRU and Sergeant Loadouts:
Offensive [Patrol]: F90, Grenade, Flashbang, Smoke Grenade, Tranq Pistol, Interrogate/Weapon Checker, Riot Shield.
Defensive [D-Block]: PP Bizon, KSG, Tranq Pistol, Interrogate/Weapon Checker, Deployable Shield.
Officer Loadout Change:
Removal of the dual loadout system and instead a single loadout, and just having the single D-Block loadout already available.
Lieutenant, Captain, and Chief Loadouts:
A single loadout consisting of: F90, KSG, Tranq Pistol, Deployable Shield.
Hierarchy change due to this suggestion:
GENSEC Senior Leadership [10 CL4]
Chief of Security: 2 Slots
Captain: 4 Slots
Lieutenant: 4 Slots
GENSEC Junior Leadership [ 16 CL3]
Sergeant [WL]: 4 Slots
SRU [RRT]: 8 Slots
Officer [No WL]: 4 Slots
GENSEC Enlisted [ 7 CL2/∞ CL1]
Guard: 7 Slots
Cadet: ∞ Slots
This suggestion will go over changes that I feel would be beneficial for security, as well as changes to D-Class to equate the power imbalance that this rework could create.
Job Changes
Removal of SCU: This class overall dose not server to benefit GENSEC whatsoever in its current form. It is way to disconnected from normal GENSEC duties to the point where they are not present whatsoever in any meaningful capacity. This results in minges being drawn to the job as they are able to act stupid with little to no consequence especially since captains are unable to remove RRT and HWL on the fly and instead need to contact server leadership. Overall the job creates to much of a hassle and the alternative to the jobs role will be mentioned later on.
SRU moving from Level 2 to Level 3: This may be one of the most integral parts of this suggestion in order to make GENSEC a viable option for players. As it stands the current level 3 jobs in GENSEC (Officer) is much easier to get then SRU as SRU requires an RRT License to get on. The overall effort to get SRU isn't worth it. Additionally many site wide issues are communicated in level 3 comms which SRU don't have access to. Things like SCP Breaches, CI incursions, and other important information is rarly discussed in General comms below level 3. This results in SRu not evean being avle to do their job effectively as they are mostly out of the loop. Finally is access to Level 3 areas. There are many important areas around the site like SCP chambers and Level 4 areas that SRU cannot even touch due to their level 2 clearance. Overall if SRU was to gain access to level 3 the process of achieving the RRT license would be much more worthwhile, and create a reasonable role within GENSEC that is similar to DEA/IA Agent and MTF Operatives.
Job Additions
GENSEC Sergeant: The return of the Sergeant role as a whitelisted position would prove positive for GENSEC as it would help bridge the gap between level 3 and 4 within the department similar to how DEA Senior Agent and MTF SGT and CSG would be. Can be given by Captain+
GENSEC Lieutenant: This role would act as the Jr CL4 position within GENSEC and be given to all new officers within GENSEC
Captain Moved to Sr CL4 due to new LT job.
Loadout Changes
SRU and Sergeant Loadouts:
Offensive [Patrol]: F90, Grenade, Flashbang, Smoke Grenade, Tranq Pistol, Interrogate/Weapon Checker, Riot Shield.
Defensive [D-Block]: PP Bizon, KSG, Tranq Pistol, Interrogate/Weapon Checker, Deployable Shield.
Officer Loadout Change:
Removal of the dual loadout system and instead a single loadout, and just having the single D-Block loadout already available.
Lieutenant, Captain, and Chief Loadouts:
A single loadout consisting of: F90, KSG, Tranq Pistol, Deployable Shield.
Hierarchy change due to this suggestion:
GENSEC Senior Leadership [10 CL4]
Chief of Security: 2 Slots
Captain: 4 Slots
Lieutenant: 4 Slots
GENSEC Junior Leadership [ 16 CL3]
Sergeant [WL]: 4 Slots
SRU [RRT]: 8 Slots
Officer [No WL]: 4 Slots
GENSEC Enlisted [ 7 CL2/∞ CL1]
Guard: 7 Slots
Cadet: ∞ Slots
Has something similar been suggested before? If so, why is your suggestion different?:
Yes both in past and in this newer suggestion Post
Possible Positives of the suggestion (At least 2):
Proper Hierarchy Structure.
A proper sense of progression within the department.
Still contains the level up progression that server leadership wants.
Is beginner friendly as the progression to CL3 in GENSEC is still achieved via level ups while further progression is laid out nicely for those wishing to progress.
More trust allocation from other departments and MTFs when it comes to GENSEC resulting in a much more friendly atmosphere overall.
GENSEC having jobs to be able to patrol with.
Possible Negatives of the suggestion:
Time to develop.
Possible power imbalance with D-Class.
Based on the Positives & Negatives, why should this suggestion be accepted:
Overall this rework is intended to properly create a functional and more trusted department within the server. The role of GENSEC should be casual when it comes to achieving ranks. This rework would also benefit players who may not be interested in an MTF, and instead wish to contribute in a major way to the server and site without the time requirements of an MTF.
Yes both in past and in this newer suggestion Post
Possible Positives of the suggestion (At least 2):
Proper Hierarchy Structure.
A proper sense of progression within the department.
Still contains the level up progression that server leadership wants.
Is beginner friendly as the progression to CL3 in GENSEC is still achieved via level ups while further progression is laid out nicely for those wishing to progress.
More trust allocation from other departments and MTFs when it comes to GENSEC resulting in a much more friendly atmosphere overall.
GENSEC having jobs to be able to patrol with.
Possible Negatives of the suggestion:
Time to develop.
Possible power imbalance with D-Class.
Based on the Positives & Negatives, why should this suggestion be accepted:
Overall this rework is intended to properly create a functional and more trusted department within the server. The role of GENSEC should be casual when it comes to achieving ranks. This rework would also benefit players who may not be interested in an MTF, and instead wish to contribute in a major way to the server and site without the time requirements of an MTF.
D-Class Buffs
To balance out the major changes to GENSEC here are a few ways we can buff D-Class so they can compete.
Changing the exit door into airlock from CL2 to CL1 on the D-Class side.
Making scrap gathering easier and making easy quests.
Get scrap rewards for testing [50]
Buffing the Riot System.
Normal D-Class: 60% Chance for a knife or 40% for a gun, 40% chance to spawn with a CL1 Card.
D-Class Brute: Spawns with a KSG and CL2 on every flag up.
D-Class Scout spawns with an F90 and CL2 on every flag up.
Allow 2 D-Class Type Blues to spawn in instead of 1 for the riot. (If the riot ends apply self destruction to the extra type blue)
To balance out the major changes to GENSEC here are a few ways we can buff D-Class so they can compete.
Changing the exit door into airlock from CL2 to CL1 on the D-Class side.
Making scrap gathering easier and making easy quests.
Get scrap rewards for testing [50]
Buffing the Riot System.
Normal D-Class: 60% Chance for a knife or 40% for a gun, 40% chance to spawn with a CL1 Card.
D-Class Brute: Spawns with a KSG and CL2 on every flag up.
D-Class Scout spawns with an F90 and CL2 on every flag up.
Allow 2 D-Class Type Blues to spawn in instead of 1 for the riot. (If the riot ends apply self destruction to the extra type blue)