Content Suggestion The Karma-90 and You

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What does this suggestion change/add/remove:
Makes changes to the Karma-90 or perhaps re-evaluates its addition to E-11's kit.

Has something similar been suggested before? If so, why is your suggestion different?:
No.

Possible Positives of the suggestion (At least 2):
- Makes using the biohazard E-11 kit more fun to use.
- Allows a new gun to properly fulfill a niche.


Possible Negatives of the suggestion:
- Might make the biohazard kit too good.

Based on the Positives & Negatives, why should this suggestion be accepted:

THE KARMA-90 IS AN AWFUL GUN THAT HANDLES TERRIBLY AND FEELS AWFUL TO USE.

Okay now that I have that out of the way... I believe the Karma-90 is a gun that was ultimately made with good intentions but in turn has become a very loathed piece of equipment within E-11, why?
  • Chews threw ammo too fast due to firing 2 bullets per shot
  • Clip size is too small. Firing 2 bullets per shot means the effective mag size is 25 bullets, not 50
  • Each bullet fired has its own individual spread which means your one-shot burst can have 1 bullet potentially miss
  • Recoil is too damn high
  • Server hitreg makes it so half your shots miss as is
  • Not effective for its use cases in fighting biohazard breaches (this is due to the high recoil and fast ROF making it difficult to hit swift moving targets like SCP-409, 049, 008, etc.)
So how do you fix it? Simple. You:
  • Increase ammo capacity from 50 up to 80 (brings it in line with Raijin/ERAD)
  • Reduce the spread a bit more so the first 2 bullets that it fires do not deviate from each other, but the spread still deviates over time.
  • Lower Recoil
  • Improve handling (this one is a little nebulous)
Alternatively, with the removal of the ERAD from E-11's kit, it could be reintroduced into the Biohazard's kit.
 
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Reactions: Nolan
+Support

The Karma-90 is so bad - if the Alternator can be removed because they can't find a balance for it and noone likes to use it then the same should be done for the Karma-90 honestly.
 
+Support
Karma 45 in itself is really underwhelming but karma 90 takes it to the next level
Give biohazard a real gun please T_T
 
+support HERE IS SOME IDEAS:
I believe the karma 90 could also be turned into a insanely fast burst weapon which would be really fun and wouldn't lead to many problems as tweaking the damage and fire rate is pretty easy until its enjoyable.
Turn it into just a fast SMG that has low bullet damage but very high fire rate meaning it could rip through zombies if you had a high enough round count.

I do think the karma 90 should be DIFFERENT (not a normal SMG/raijn and erad reskin) as its a E-11 weapon all of the guns are gonna kind of be experimental.
 
+Support

Karma 90 sure seems like its made to deal with scp's but due to the drawbacks mentioned above its not great at its sole job.