What does this suggestion change/add/remove:
use the same npc system that IA use to jail techies that are unionizing, but instead the NPC will be for hostages that ci/foundation/GOC have captured and it will give the instigator option to send their POW either to the coal mines to mined coal for a lot of money, however overtime they will die from the poor hygiene and lack of oxygen (15-30 mins)(limit will be 10 people in each faction's coal mine to avoid capturing speed run), send them to cells which depending on the rank of the person you will get money for and they can be interrogated and see if the POW's comrades will actually try to negotiate otherwise the instigator can take them to the npc and send them to the coal mines or they can be sent to med bay's holding cell awaiting class f treatment or if they are medical can make drugs to cure annoying sickness or even sacrificing them toSatan an scp or the engineer for buffs (Why not)
Has something similar been suggested before? If so, why is your suggestion different?:
nah
Possible Positives of the suggestion (At least 2):
-people don't have to suffer of boredom they will have to suffer by being a slave
-very realistic...... for both factions especially foundation ethics are as blind as a bat
-increases RP for hostages
-I won't have to negotiate with a dea for 5 hours straight
-better then negotiations right now
Possible Negatives of the suggestion:
-May take a bit
-people will not be able to stall negotiation like nu7 do when they say ci to roam and they are in compound when ci is roaming
-potentially lead in more captures
Based on the Positives & Negatives, why should this suggestion be accepted:
The Negotiations system we have right now is horrible, there is rarely any rp and 90% of the time, you literally do nothing, but waiting in a holding cell until two dudes actually negotiate which takes an 1 hour to do, so instead of having someone die from boredom you can actually do stuff with them like sending them to the coal mines or threaten them to do stuff so they don't need to go to the coal mines like for example helping medic make drugs, being a test subject,
or just simply roleplay just to avoid being sent to the mines. Another reason why this should be accept is also because this will expands other unique ways to make money instead of praying that foundation will have a competent negotiator or CI delta+ pretend to be afk or just convenient get of the job when negotiations start and if you don't want money for some weird reason you can have the option to sacrificing the POW toSatan a cool scp with satanic ritual in the room for cool buffs depending what rank they are and how many you are sacrificing (ex: a 5 alpha is equivalent to 1 BCom to this cool scp), hopefully this does get accepted as this will definitely make people properly negotiate rather then showing their bare ass and being unprofessional
use the same npc system that IA use to jail techies that are unionizing, but instead the NPC will be for hostages that ci/foundation/GOC have captured and it will give the instigator option to send their POW either to the coal mines to mined coal for a lot of money, however overtime they will die from the poor hygiene and lack of oxygen (15-30 mins)(limit will be 10 people in each faction's coal mine to avoid capturing speed run), send them to cells which depending on the rank of the person you will get money for and they can be interrogated and see if the POW's comrades will actually try to negotiate otherwise the instigator can take them to the npc and send them to the coal mines or they can be sent to med bay's holding cell awaiting class f treatment or if they are medical can make drugs to cure annoying sickness or even sacrificing them to
Has something similar been suggested before? If so, why is your suggestion different?:
nah
Possible Positives of the suggestion (At least 2):
-people don't have to suffer of boredom they will have to suffer by being a slave
-very realistic...... for both factions especially foundation ethics are as blind as a bat
-increases RP for hostages
-I won't have to negotiate with a dea for 5 hours straight
-better then negotiations right now
Possible Negatives of the suggestion:
-May take a bit
-people will not be able to stall negotiation like nu7 do when they say ci to roam and they are in compound when ci is roaming
-potentially lead in more captures
Based on the Positives & Negatives, why should this suggestion be accepted:
The Negotiations system we have right now is horrible, there is rarely any rp and 90% of the time, you literally do nothing, but waiting in a holding cell until two dudes actually negotiate which takes an 1 hour to do, so instead of having someone die from boredom you can actually do stuff with them like sending them to the coal mines or threaten them to do stuff so they don't need to go to the coal mines like for example helping medic make drugs, being a test subject,
or just simply roleplay just to avoid being sent to the mines. Another reason why this should be accept is also because this will expands other unique ways to make money instead of praying that foundation will have a competent negotiator or CI delta+ pretend to be afk or just convenient get of the job when negotiations start and if you don't want money for some weird reason you can have the option to sacrificing the POW to