Denied Type Blue / Green Inversion Rework

This suggestion has been denied and will not receive development.
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What does this suggestion change/add/remove:
Stopping the ability for people to equip guns whilst using inversion

Currently this ability is heavily abused and impacts PVP against Type Blue heavily

Possible Positives of the suggestion (At least 2):
- More realistic
- Would Stop CI abusing this constantly
- Makes no sense why your able to do it in the first place and you retain the reality manipulation without the SWEP out

Possible Negatives of the suggestion:
- CI Complaining
- Genuinely none

Based on the Positives & Negatives, why should this suggestion be accepted:
It would make combat with Type Blue more realistic and more fair to both sides, granted that this Type Blue should make a different within combat.

Most -Support will come from CI due to them constantly utilizing this method
 
Last edited:
What does this suggestion change/add/remove:
Stopping the ability for people to equip guns whilst using inversion

Currently this ability is heavily abused and impacts PVP against Type Blue heavily

Possible Positives of the suggestion (At least 2):
- More realistic
i sure do love realism in a universe with a guy who can walk through walls, god himself, a zombie virus and a anomalous guy who thinks hes on the moon!

im joking, just thought this was funny
 
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Snavier

Well-known Member
May 5, 2023
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-SUPPORT
I can see your approach but I see issues. Deployment of reality anchors are very easy and some classes spawn with them. TB’s can bleed during inversion, and some can even get bones broken when being shot by a barret. This focuses more of TB and not TG, so I’m feeling this is a direct attack on TB usage. The TB is also locked behind a paywall and also a Gamma ranked class, with a 45 minute cooldown. You seem to have a direct issue with CI TBs than thaumatologists, d-class tbs, and TGs. Hell, d-class tbs do the same thing, this is just an cope post on CI tb?

CI tbs, if not played right, are a bitch to play. So if you wish, make a whitelist / cooldown extension.
 
-SUPPORT
I can see your approach but I see issues. Deployment of reality anchors are very easy and some classes spawn with them. TB’s can bleed during inversion, and some can even get bones broken when being shot by a barret. This focuses more of TB and not TG, so I’m feeling this is a direct attack on TB usage. The TB is also locked behind a paywall and also a Gamma ranked class, with a 45 minute cooldown. You seem to have a direct issue with CI TBs than thaumatologists, d-class tbs, and TGs. Hell, d-class tbs do the same thing, this is just an cope post on CI tb?
So i can agree to this perspective to an extent, something to consider is that anchors have a massive cooldown and that they don't stop current reality bending effects, therefore they become useless when someone is in invert with a gun out already
 
So i can agree to this perspective to an extent, something to consider is that anchors have a massive cooldown and that they don't stop current reality bending effects, therefore they become useless when someone is in invert with a gun out already
From what i've seen it does disable Reality Bending effects, although it disables them on the next energy usage
E.G. Bullet Freeze is 5 Energy per 10 seconds, if You Spend 5 Energy at 10 Seconds, then get Anchored at 8 Seconds, you have to wait through that 8 Seconds for it to then disable
(Just as an example, im prob wrong on half the numbers but you get the gyst)
((This also also just from what i've seen/done on reality benders))
 
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