Denied [UK] UK E-11 Bunks to match US version

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What does this suggestion change/add/remove:
This suggestion would add permanent NVGs, scramble Goggles, recontainment beams and possibly scranton reality anchors to the E-11 Bunks,

I don't see why O-1, A-1, DEA and US E-11 get permanent NVGs and scrambles but the UK version doesn't.

Possible Positives of the suggestion (At least 2):
E-11 get improved efficiency performing their jobs, some of this equipment is non optional for SCP recontainment,
Beams -- anything non-terminable
Scrambles -- 096
NVGs -- 966
Anchors -- Type greens

If we want to improve breach times, E-11 should have this opportunity to get vital equipment to void cooldown times at armouries and dispensers, though this may seem unfair, with the recent breach changes I think it balances out and makes it so any additional recontainment efforts from ISD or Hammerheads are less powerful than E-11

TLDR, voids cooldowns which in turn means E-11 can more effectively do their job

Possible Negatives of the suggestion:
Possible Negatives are that it may be abused by other people running into E-11 Bunks for the gear, this will have to be stopped in the moment and we may just have to be a bit more careful with it.

With regards to SCPs, the excuse of shorter breaches less SCP fun is out the door for me due to massive breaches being a constant the past week or so and by the recent changes to breach que adding only double or triple breaches

Based on the Positives & Negatives, why should this suggestion be accepted:
I think for the sake of fairness, seeing as ISD, DEA and US E-11 get all of the above equipment in their Bunks it should only be fair that the regiment that arguably needs and uses it the most should also have access to it.

This is also an ease if access, all of these items are available regardless but because E-11 need them to do the borderline bear minimum I think they should be available, and if this does not get accepted I'd like to know how come they are available to US E-11 but not their UK counterparts
 
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Darren

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Jul 14, 2022
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-support dont see the need suggestions similar to this have been denied frequently

also it takes scps 40% longer to breach now
 
This is dumb. Why don’t they have permanent beams, I’m pretty sure only one e11 job spawns with beams which is just stupid. As an ex e-11, the permanent nvgs and scrambles were useful, but I didn’t like how easy it was for us to grab it and just throw away the entire point of a lights out and 096 breaches. I believe beams should be a thing but not with nvgs and scrambles.
Partial +support
 

Darren

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Yes but there’s really no single breaches just twos and threes
they also happen alot less this means mtf have more times to bulster up defenses plus every keter scp is getting a considerable nerf in HCZ update considering the hcz update is gonna have a blast door for each cell that houses a Keter scp so by the time the scp in question escapes e-11 already have all the equipment to contain it
 
-support dont see the need suggestions similar to this have been denied frequently

also it takes scps 40% longer to breach now
Yes they happen less frequently but they are bigger and stronger, which of course has bigger code black potential, and this would be available to only e11 who would not make up the full force behind a recontainment effort, this is more of an ease of access thing, why should vital equipment be locked behind an armory or dispenser when other groups who do very little recontainment get them?
 

Darren

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Jul 14, 2022
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Yes they happen less frequently but they are bigger and stronger, which of course has bigger code black potential, and this would be available to only e11 who would not make up the full force behind a recontainment effort, this is more of an ease of access thing, why should vital equipment be locked behind an armory or dispenser when other groups who do very little recontainment get them?
im mostly fine with all of it except the anchors im not fine with it cause of the mass amounts of blast doors being added in hcz update

also with this e-11 will all of have around 10 beams slowing down any scp trying to run away from them + speed chems if they choose to use them which e-11 frequently use
 
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This is dumb. Why don’t they have permanent beams, I’m pretty sure only one e11 job spawns with beams which is just stupid. As an ex e-11, the permanent nvgs and scrambles were useful, but I didn’t like how easy it was for us to grab it and just throw away the entire point of a lights out and 096 breaches. I believe beams should be a thing but not with nvgs and scrambles.
Partial +support
The containment specialist, 3 slots LCPL+ and commander 2 slots LTCOM+ are the only jobs that spawn with beams
 
im mostly fine with all of it except the anchors im not fine with it cause of the mass amounts of blast doors being added in hcz update

also with this e-11 will all of have around 10 beams slowing down any scp trying to run away from them + speed chems if they choose to use them which e-11 frequently use
Is There many blastdoors being added?
 

Darren

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On a 15 minute cooldown however... these can be vital to recontainment and should there not be any available LCPLs online or simply around an SCP can continue to wreak havoc
or any cl3 can also assist with a beam himself and a e-11 can grab one himself if needed i was in e-11 myself and when i needed a beam it was generally no issue for me such as asking a agent to dispense one for me or dispensing one myself
 

Darren

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Jul 14, 2022
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Is There many blastdoors being added?
yes the senior develop fraze confirmed this every keter scp will have blast doors and 682 will have 2 i think maybe or not but for sure 1 and blast doors for scps take years to break and only some scps can break them

plus blast doors at hcz entrance any poor type green will have hell considering it takes upwards of 5 minutes standing at a blast door spamming g to break it of course 682 can break blast doors quite quickly at minimum each scp to leave hcz is gonna have to go through around 2 blast doors to even leave the HCZ area

this gives so much time for e-11 to prep with firing lines tools if its a type green get every prepped with anchors while the scp is breaking the door
 
im mostly fine with all of it except the anchors im not fine with it cause of the mass amounts of blast doors being added in hcz update

also with this e-11 will all of have around 10 beams slowing down any scp trying to run away from them + speed chems if they choose to use them which e-11 frequently use
I can barely name 5 E11 who constantly use speed chems, and in reality to properly slow a running SCP who let's say is on 40bm, it would requite 5 or 6 beams with a lot of coordination and timing which personally isn't the most realistic in a double or triple breach, I know the ruling 10bm per beam but in practice it's cloers to 9 or 8
 
yes the senior develop fraze confirmed this every keter scp will have blast doors and 682 will have 2 i think maybe or not but for sure 1 and blast doors for scps take years to break and only some scps can break them
A smidge overkill I think but seeing as most keters are able to break them, and the fact it would be a double or triple breach, plus hcz new size, they may have it broken by the time e11 finds them, personally I don't think it's fair to assess what will be added compared to what we have right now
 

Darren

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A smidge overkill I think but seeing as most keters are able to break them, and the fact it would be a double or triple breach, plus hcz new size, they may have it broken by the time e11 finds them, personally I don't think it's fair to assess what will be added compared to what we have right now
fair point but breaking blast doors takes time and all keter scps takes like 5-4 minutes to break it 682 being the exception as it takes 682 around 1-2 minutes to break a blast door
 

Darren

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Jul 14, 2022
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I can barely name 5 E11 who constantly use speed chems, and in reality to properly slow a running SCP who let's say is on 40bm, it would requite 5 or 6 beams with a lot of coordination and timing which personally isn't the most realistic in a double or triple breach, I know the ruling 10bm per beam but in practice it's cloers to 9 or 8
you can beam an scp with 30% body mass ive tried this many times with ci all you need is a fuck ton of beams and a coordinated group and if its on full beam you can fully beam an scp at 30% and factoring in e-11 will generally always have beams if this is added more scps are gonna be beamed early meaning around 25% hp possibly

cutting down a scps breach by a decent margine
 
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