What does this suggestion change/add/remove:
- Removes the Kriss Vector
+ Adds the AKZ
+ Adds a TE-5 E.T.D
Possible Positives of the suggestion (At least 2):
+ Will make Medic a more versatile job in the UNGOC for combative RP (Neutral Faction or not, we still have to combat people from time to time.)
+ Will incentivize use of the Medic job, since Field Operative is unlocked at the same rank of LCPL and is considerably better in terms of firepower.
Possible Negatives of the suggestion:
- Might be a bit unbalanced as the AKZ is a strong weapon, but shouldn't be too much of an issue.
Based on the Positives & Negatives, why should this suggestion be accepted:
The UNGOC - Medic job is simply put, underpowered. The Kriss Vector can not compete with the competition (Nu-7 Medic having the GRY SBR and CI Medic having the Ghost R5, both of which being Assault Rifles compared to the Vector being an SMG). This will balance out the Medic jobs between the factions and overall add a reason to play Medic.
- Removes the Kriss Vector
+ Adds the AKZ
+ Adds a TE-5 E.T.D
Possible Positives of the suggestion (At least 2):
+ Will make Medic a more versatile job in the UNGOC for combative RP (Neutral Faction or not, we still have to combat people from time to time.)
+ Will incentivize use of the Medic job, since Field Operative is unlocked at the same rank of LCPL and is considerably better in terms of firepower.
Possible Negatives of the suggestion:
- Might be a bit unbalanced as the AKZ is a strong weapon, but shouldn't be too much of an issue.
Based on the Positives & Negatives, why should this suggestion be accepted:
The UNGOC - Medic job is simply put, underpowered. The Kriss Vector can not compete with the competition (Nu-7 Medic having the GRY SBR and CI Medic having the Ghost R5, both of which being Assault Rifles compared to the Vector being an SMG). This will balance out the Medic jobs between the factions and overall add a reason to play Medic.