Accepted Unlink respawn timers from death count

This suggestion has been accepted for future development.
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Merlin

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Nov 16, 2022
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What does this suggestion change/add/remove:
The current mechanics are unclear, but respawns appear to be linked to either death count or K/D ratio. Accumulating deaths results in respawn times for non-FOBs being increasingly delayed, particularly during intense fighting. This makes features like tac inserts and rally points become practically unusable for many players by the middle of a war (200s waits to use them). By their nature infantry are going to die a lot, particularly if they're prioritising an objective over kills. They shouldn't be penalised so heavily for this.

An alternative might be to set every spawn onto a 20s timer like FOBs, but that might interfere with server perks. Simply having a standard respawn time would suffice.

Possible Positives of the suggestion (At least 2):
- Less dependency on FOBs for respawns.
- increased utility of tac inserts, rally points and LAV HQs.
- Players spend less time queueing to respawn when FOBs are destroyed.
- FOB camping becomes less effective.

Possible Negatives of the suggestion:
- FOB camping becomes less effective.
- Newer players can more easily waste rally point spawns.

Based on the Positives & Negatives, why should this suggestion be accepted:
Respawn location assets are important and should not be rendered ineffective by long respawn cooldowns.
 
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Neutral leaning towards +support

There is ways to reduce your respawn timer, for example: Get 10 referals, Get VIP from the server and get levels for your main regiment and they all stack making the tac insert respawns 30 on average ( 20 if you have 10 referals and War Criminal VIP ).

However im more of a fair ground play type of guy. They could for example make War of attrition or lane wars reduce respawn time by 50% or something to keep the new players more engaged.
 

Jack G

Head Moderator
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MilitaryRP Staff
Content Team
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Feb 19, 2021
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Suggestion Accepted

Hi Merlin,
Your suggestion has been accepted. Although we have changed the way that FOBs work, we will still be adding Caps to FOBs to ensure no player experiences extremely high respawn timers. The plans are for FOBs to be capped at 20 seconds and we will discuss with SL to cap the other spawning entities. I hope this helps.

Thanks,
Content Team​
 
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