Content Suggestion Updated Orange Suit

Content Suggestions will be reviewed by Content Team weekly, please allow time as not everything can be reviewed at once.
What does this suggestion change/add/remove:
This makes multiple major changes to the Orange Suit (UHEC), based on this wiki article.

Firstly, an actual deployment system for the UHEC. Instead of this being a job that staff can flag people onto, it would use a special deployment system. Any GOC COs would be able to call for one to be deployed at any surface location, similar to airstrike designation. When a CO attempts to deploy one, it will check if any of the following conditions are met and deploy it if so:
  • 2+ SCPs are on surface level, with at least 25% HP each
  • GOC FOB has enemy combatants inside it or nearby (meaning members of Foundation or CI, with at least 1 GOC having died to that faction recently), outnumbering GOC in the same area 2:1
  • Any SCP-008 (-2, spores or syringes) are on or near surface (including CI base, GOC base, and Foundation EZ)
  • At least 5 Foundation SCPs are breached
If none of these conditions are met, any online SL will be prompted to allow it or not - if they click allow, it is deployed as normal.

At some point during this deployment process, the CO requesting it would be able to select who should be deployed as the UHEC.

The actual deployment process would have a helicopter or VTOL fly overhead (similar to ERT), and when it gets above the specified location, the UHEC would drop out of the back of it, fall, and land in the designated position on surface. The landing would cause a loud noise, and kick up dust or snow (depending on landing location) - anything under it when it lands would sustain a large amount of damage, and gib if they die.


Secondly, a form of the Banshee System described on the wiki article would exist. When active, the UHEC would emit loud, constant noise. Anyone that is not an SCP, GOC combative, or wearing SCRAMBLEs that can hear this noise would be subjected to screen shaking and distortion effects, along with text prompts all over the screen (similar to the orange cognitohazard portrait) encouraging the user to run away (e.g. "RUN", "PANIC", "HIDE" "YOU'RE GOING TO DIE"). Anyone that is immune as described previously would still hear the loud sounds, but not be affected by the cognitohazard. To those it does affect, looking the opposite direction to the UHEC would slightly dimish its effects, as would getting further away - remaining away from it for a minute or so would have it stop entirely. Possible balancing factors for this would be sound attenuation (distance), a limit on how long it can be used for, a cooldown between uses, or allowing it to affect GOC combatives that don't have SCRAMBLEs.


Thirdly, an actual implementation of the Firestorm system as described on the wiki page. This has previously been done sometimes by giving the UHEC an IED or similar, but something more suited for it directly would be good. Essentially, a SWEP where triggering it causes a short-range explosive blast (a couple of metres) that causes significant damage and knockback. Possible balancing factors for this include limiting the blast to one direction, limiting the uses of it significantly (maybe only once), limiting the range, limiting the damage, and having the blast cause damage to the UHEC user.


Finally, an optional addition might make sense for balancing: deployment options. As part of the new deployment system, if balancing is needed, the new system may include limited options for equipment that the deployer can select. This would mean that the UHEC can't have all equipment at once, but instead a selection can be chosen based on the scenario. The deployer would select the location, and then things like the gun (regular LMG vs Mauler), whether it has Banshee, whether it has Firestorm, it's armour amount, etc. - would be based on points, with different changes being worth different amounts, and a limit on the total points used.

In addition, it would make sense to finally fix issues with the UHEC such as the scaling not working on spawn, and its 008 immunity (not sure if that has been fixed yet).


Has something similar been suggested before? If so, why is your suggestion different?:
A different version of the Banshee system was suggested, but it was just the 682 stun system. This is much more interesting, and still allows fighting against it, it just makes it much more difficult when active.


Possible Positives of the suggestion (At least 2):
  • Much needed update for GOC - they've basically gotten nothing new, ever.
  • Buff to UHEC - it regularly gets multiple deployed at once, or a number of respawns allowed. It should be strong enough to just take one life for the scenarios it is needed in, but not so strong it is completely unbeatable.
  • Makes UHEC more unique, and thus gives GOC something more unique to them
  • Makes combat against and with GOC much more interesting, for both humans and SCPs
  • Lore accuracy, but not so lore accurate it flattens everything
  • Cool as fuck

Possible Negatives of the suggestion:
  • Will likely take significant effort to balance this, though some options have been included above as to how it might be balanced, such as limited loadouts per deployment and various stat changes.

Based on the Positives & Negatives, why should this suggestion be accepted:
This would be a really cool addition, make the UHEC less annoying for staff once fully implemented (no more job switching, scaling, respawning, etc.), and make GOC much more interesting. GOC hasn't really had a major content update since I joined the server over a year ago, and from what I've heard, it's been even longer than that.
 
-/+Support

Honestly the only issue I'd see is how strong the Banshee stuff could be in a enclosed area like GOC base, and how poorly this could affect foundation's ability to raid GOC when at conflict with eachother especially with the criteria being 2:1 with everything else GOC has (2 reality benders who if played right become a literal wall with inversion, and can instantly kill 4 combatives, a jugg, etc. Especially when only DEA and NU7 can raid.) over them already.

Otherwise full support.
 
(It's so fun to get stunlocked by 682s roar then have him and 076-2 start beating you down)
That's just fighting SCPs at all right now. They're all balanced with the idea they're the breach, but most of the time it's not a solo breach, it's 2 scps or more that work together. So while 076 isn't a problem on his own, 076 and Spaceman, TG, or 682, is insanely op, because now you can't even mag dump 076 while he kills you.
 
-/+Support

Honestly the only issue I'd see is how strong the Banshee stuff could be in a enclosed area like GOC base, and how poorly this could affect foundation's ability to raid GOC when at conflict with eachother especially with the criteria being 2:1 with everything else GOC has (2 reality benders who if played right become a literal wall with inversion, and can instantly kill 4 combatives, a jugg, etc. Especially when only DEA and NU7 can raid.) over them already.

Otherwise full support.
You could easily combat the Banshee system using SCRAMBLEs