Original Steam login name (your accounts first ever name): thearcticfoxplays
For how long have you played on CG MRP: 1 year
Age: 20
In what country are you located?: Romania
Time zone: GMT+2
UAN name (regiment and rank): AC MGEN Vamp
NWO name (regiment and rank): INF PVT VOX
Civilian name: Amadeus
Steam ID: STEAM_0:1:180879190
Do you have a mic?: Yes
Is this the first application you made? If no, link all previous applications:
4 in total
Have you received any kicks/bans/warning? and why?:
Only 3 AFK Kicks and 1 Warning for breaking FearRP due to a confusing situation.
Do you have any previous experience as a Gamemaster/Event Manager in a community?:
No, this would be my first time if I were to be accepted.
Do you have any previous experience with serious roleplay?:
Yes, I've participated in RP before and can respect boundaries set by whoever is curating said RP. I played on SCP and experienced the more serious RP found on there.
How many hours can you be on everyday?: About 3.
Why do you want to become a Gamemaster on our server?:
I want to help break the monotony of going out to build FOBs in peacetime with fun smaller scale events that get people a quick burst of enjoyment before they head back to their tasks.
What do you think you would be able to help us with on the server? Why are you special over the other applicants?: I've got a pretty vivid imagination which definitely helps with getting scenarios going in my head that could be put into an event to break up the generic "shoot at each other but it's legal" formula seen all too frequently on RP servers.
Please List 3 small event ideas (Which would involve at least one side of the server):
Trailblazers!: Each regiment picks their best driver and places them inside an ambulance or other specific vehicle to compete in a set up race around the map. Obstacles, ramps and barriers to prevent cheating/going out of track would be set up to make it enjoyable yet fair for everyone participating. Whoever wins gets to pick a reward ranging from money, taking a loser's vehicle as a prize or taking a person of their choice from the regiment of the last place's racer as a hostage.
Hot Potato! : An IED is mounted onto an object in the middle of East Town and NWO and UAN are tasked with taking the "Hot Potato" into the other team's base at opposite ends of the town (I'd set up some "baskets" to put the bomb in) and get it to explode , a reverse of Capture the Flag, it's basically Deliver the Flag. The IED is set to 300 seconds, if the IED explodes before reaching any base, it is considered a draw, playing to 5 or 3 depending on how long a round lasts, whoever gets more points wins. Rewards include a free Flamer or Jugg job for the MVP of the winning team or money depending on choice.
Goat Attack! : A legion of invincible goats invades both bases, causing havoc and ramming into people. Event would happen in 2 sessions or 1 depending on the number of goats, goats have to listen to people if they get aimed directly at or if they're punched. Whatever side manages to herd more goats inside their jails in 3 minutes of chaos gets to win a free Bradley. Very simple and funny. At the end all the goats get shot with rocket launchers to make them repent for invading the bases!
Please List a Map change event idea (Involving both sides and the entire server)
https://steamcommunity.com/sharedfiles/filedetails/?id=2282239362 <= On this map. The event would take place over a whole day.
Operation Scorching Chaos: NWO and UAN suddenly clash into each other in the middle of a Syrian city, the confrontation is unexpected, both sides start after about 20 minutes to give time for people to get in, half the map is NWO and the other half is UAN, after a 30 minute skirmish, both factions return to their bases to recuperate and figure out just what the hell happened. As they think about what to do about their respective threats, mysterious strangers carrying high power upgrades make offers to the factions in secret.
Regiments will have to compete with their counterparts for the second part of the event to get several upgrades for their winning members. The events would go around the same time and they cannot interfere with the others. So an MPK vs AOR mini event to get some shield or SCAR-H upgrades would not be able to be crashed by let's say STS and SOTF thinking they can help their buddies. The end of the event will result in codes for upgrades given to these strangers at the end of the second part.
Each reg pair would get events that take advantage of their specialties and kit, MPK and AOR would have to do some investigations and VIP recovery, 15th and IVG would just go at it with high power weaponry, STS and SOTF would have to sneak by each other to get to their targets, JAC and 1stAL would just ram into each other with tanks and UAF and SWB would probably just fly helis or do some specialty work if the skybox isn't made high enough for helis.
Last part of the event would grant each faction a Mysterious Trader that will grant them specific upgrades with said codes for their entire present regiment to conclude in a massive classic capture the point mission, whoever manages to grab the enemy base or has the most territory wins outright to provide fairness and no bias.
List an example mission for each pair of regiments:
MPK / AOR:
"Assassination Investigation": MPK and AOR are tasked to compete with each other in a game of "Find the Criminal" , a murder just happened in one of the towns! A set of clues is scattered all around East Town and West Town, the two factions need to work against each other and decipher the clues and uncover a set of answers for an information broker that knows of the High Value Criminal's most recent location, whoever makes the arrest first and gets the criminal to their base wins. The HVC has ingested a massive amount of endurance boosters and for the time being , cannot die, the same cannot be said about the person he murdered.
SOTF / STS:
"All sneaky beaky like" : STS are posted to guard Border and it's bunker with high power sniper rifles and shotguns, but SOTF have got their eye on a special hacking upgrade that grants 100% more efficient hacking. STS cannot leave their posts yet as they will be executed for their insolence by SC. SOTF will be dressed up in desert camo and told to sneak in, take the upgrade , and sneak out. SOTF cannot engage in combat unless already engaged by STS. They have one life each. STS would be rewarded with the upgrade if they manage to find and eliminate the SOTF invaders.
IVG / 15th:
Payload Push: A slow moving invincible vehicle is dropped in the middle of ET with a GM slowly driving it, both teams need to escort it back to their base to keep as a war trophy or as an advantage in the next war. Staying on the "payload" for 3 seconds gives it to whatever team managed to recapture it and the vehicle will start following a set path to their base, if the enemy team manages to wipe the current captors, the vehicle turns around and starts slowly going back with the enemy. Event lasts 10 minutes. Whoever gets it closest to their base (in terms of route progress not distance) wins said vehicle for their faction and can use it in war.
UAF / SWB:
"Paradrop madness": A certain amount of targets are laid out on the sandy soil of Afghan, some with more room, some with less, UAF and SWB are competing to see who has the better paradroppers. 10 Targets are set up, each with an increase in difficulty. Paradrops are done in two bursts, 1 UAF and 1 SWB. Whoever fails to make the target gets eliminated. Whoever makes it the furthest gets to do a final paradrop where they jump into a falling unlocked enemy helicopter and try to yank it up before it crashes and burns. If they manage to get in, they can keep the heli, even if it crashes.
1stAL / JAC:
"Rocket Punch": 5 members of each regiment are given AT4s and a target, a very dangerous tank that can shoot nukes across the desert, both factions are competing to destroy said tank with rocket launchers before the time ends, the tank will follow a preset path from mountain to village to Airfield to grab it's nuke and will cause a massive explosion if they do not manage to stop it. The competition is more about who gets the glory, both factions are trying to achieve the same goal. Stop the damn nuke from killing their precious tanks!
For how long have you played on CG MRP: 1 year
Age: 20
In what country are you located?: Romania
Time zone: GMT+2
UAN name (regiment and rank): AC MGEN Vamp
NWO name (regiment and rank): INF PVT VOX
Civilian name: Amadeus
Steam ID: STEAM_0:1:180879190
Do you have a mic?: Yes
Is this the first application you made? If no, link all previous applications:
4 in total
[MilitaryRP] UAN MPK COL Vamp Regimental Command Term Application
Steam ID: STEAM_0:1:180879190 Discord name: Vampuffin Age: 20 For how long have you played on MRP: Since September 2021 , so about 9 months. In what country are you located?: Romania Time zone: GMT+3 UAN name (regiment and rank): MPK COL Vamp NWO name (regiment and rank): PVT Vox Civilian name...
www.civilgamers.com
[MilitaryRP] RMP CPT Vamp Term Application
Steam ID: STEAM_0:1:180879190 Discord name: Vampuffin#3359 Age: 19 For how long have you played on MRP: About 6 months In what country are you located?: Romania Time zone: GMT+3 NATO name (regiment and rank): RMP CPT Vamp[A-994-JC] [PSOMV] USSR name (regiment and rank): 10thSD CPL...
www.civilgamers.com
Vamp's NHC Application
Steam ID: STEAM_0:1:180879190 Discord name: Vampuffin#3359 For how long have you played on MRP: About 5 months, I've played since September 2021 . Age: 19 In what country are you located?: Romania Time zone: GMT+2 NATO name (regiment and rank): RMP MAJ Vamp USSR name (regiment and rank): SHA...
www.civilgamers.com
Vamp's AC Application
Steam ID: STEAM_0:1:180879190 Discord name: Vampuffin#3359 For how long have you played on MRP: 1 year as of 5 days Age: 20 In what country are you located?: Romania Time zone: GMT+3 UAN name (regiment and rank): JAC 1LT Vamp NWO name (regiment and rank): PVT Vox Civilian name: Amadeus XVIth...
www.civilgamers.com
Have you received any kicks/bans/warning? and why?:
Only 3 AFK Kicks and 1 Warning for breaking FearRP due to a confusing situation.
Do you have any previous experience as a Gamemaster/Event Manager in a community?:
No, this would be my first time if I were to be accepted.
Do you have any previous experience with serious roleplay?:
Yes, I've participated in RP before and can respect boundaries set by whoever is curating said RP. I played on SCP and experienced the more serious RP found on there.
How many hours can you be on everyday?: About 3.
Why do you want to become a Gamemaster on our server?:
I want to help break the monotony of going out to build FOBs in peacetime with fun smaller scale events that get people a quick burst of enjoyment before they head back to their tasks.
What do you think you would be able to help us with on the server? Why are you special over the other applicants?: I've got a pretty vivid imagination which definitely helps with getting scenarios going in my head that could be put into an event to break up the generic "shoot at each other but it's legal" formula seen all too frequently on RP servers.
Please List 3 small event ideas (Which would involve at least one side of the server):
Trailblazers!: Each regiment picks their best driver and places them inside an ambulance or other specific vehicle to compete in a set up race around the map. Obstacles, ramps and barriers to prevent cheating/going out of track would be set up to make it enjoyable yet fair for everyone participating. Whoever wins gets to pick a reward ranging from money, taking a loser's vehicle as a prize or taking a person of their choice from the regiment of the last place's racer as a hostage.
Hot Potato! : An IED is mounted onto an object in the middle of East Town and NWO and UAN are tasked with taking the "Hot Potato" into the other team's base at opposite ends of the town (I'd set up some "baskets" to put the bomb in) and get it to explode , a reverse of Capture the Flag, it's basically Deliver the Flag. The IED is set to 300 seconds, if the IED explodes before reaching any base, it is considered a draw, playing to 5 or 3 depending on how long a round lasts, whoever gets more points wins. Rewards include a free Flamer or Jugg job for the MVP of the winning team or money depending on choice.
Goat Attack! : A legion of invincible goats invades both bases, causing havoc and ramming into people. Event would happen in 2 sessions or 1 depending on the number of goats, goats have to listen to people if they get aimed directly at or if they're punched. Whatever side manages to herd more goats inside their jails in 3 minutes of chaos gets to win a free Bradley. Very simple and funny. At the end all the goats get shot with rocket launchers to make them repent for invading the bases!
Please List a Map change event idea (Involving both sides and the entire server)
https://steamcommunity.com/sharedfiles/filedetails/?id=2282239362 <= On this map. The event would take place over a whole day.
Operation Scorching Chaos: NWO and UAN suddenly clash into each other in the middle of a Syrian city, the confrontation is unexpected, both sides start after about 20 minutes to give time for people to get in, half the map is NWO and the other half is UAN, after a 30 minute skirmish, both factions return to their bases to recuperate and figure out just what the hell happened. As they think about what to do about their respective threats, mysterious strangers carrying high power upgrades make offers to the factions in secret.
Regiments will have to compete with their counterparts for the second part of the event to get several upgrades for their winning members. The events would go around the same time and they cannot interfere with the others. So an MPK vs AOR mini event to get some shield or SCAR-H upgrades would not be able to be crashed by let's say STS and SOTF thinking they can help their buddies. The end of the event will result in codes for upgrades given to these strangers at the end of the second part.
Each reg pair would get events that take advantage of their specialties and kit, MPK and AOR would have to do some investigations and VIP recovery, 15th and IVG would just go at it with high power weaponry, STS and SOTF would have to sneak by each other to get to their targets, JAC and 1stAL would just ram into each other with tanks and UAF and SWB would probably just fly helis or do some specialty work if the skybox isn't made high enough for helis.
Last part of the event would grant each faction a Mysterious Trader that will grant them specific upgrades with said codes for their entire present regiment to conclude in a massive classic capture the point mission, whoever manages to grab the enemy base or has the most territory wins outright to provide fairness and no bias.
List an example mission for each pair of regiments:
MPK / AOR:
"Assassination Investigation": MPK and AOR are tasked to compete with each other in a game of "Find the Criminal" , a murder just happened in one of the towns! A set of clues is scattered all around East Town and West Town, the two factions need to work against each other and decipher the clues and uncover a set of answers for an information broker that knows of the High Value Criminal's most recent location, whoever makes the arrest first and gets the criminal to their base wins. The HVC has ingested a massive amount of endurance boosters and for the time being , cannot die, the same cannot be said about the person he murdered.
SOTF / STS:
"All sneaky beaky like" : STS are posted to guard Border and it's bunker with high power sniper rifles and shotguns, but SOTF have got their eye on a special hacking upgrade that grants 100% more efficient hacking. STS cannot leave their posts yet as they will be executed for their insolence by SC. SOTF will be dressed up in desert camo and told to sneak in, take the upgrade , and sneak out. SOTF cannot engage in combat unless already engaged by STS. They have one life each. STS would be rewarded with the upgrade if they manage to find and eliminate the SOTF invaders.
IVG / 15th:
Payload Push: A slow moving invincible vehicle is dropped in the middle of ET with a GM slowly driving it, both teams need to escort it back to their base to keep as a war trophy or as an advantage in the next war. Staying on the "payload" for 3 seconds gives it to whatever team managed to recapture it and the vehicle will start following a set path to their base, if the enemy team manages to wipe the current captors, the vehicle turns around and starts slowly going back with the enemy. Event lasts 10 minutes. Whoever gets it closest to their base (in terms of route progress not distance) wins said vehicle for their faction and can use it in war.
UAF / SWB:
"Paradrop madness": A certain amount of targets are laid out on the sandy soil of Afghan, some with more room, some with less, UAF and SWB are competing to see who has the better paradroppers. 10 Targets are set up, each with an increase in difficulty. Paradrops are done in two bursts, 1 UAF and 1 SWB. Whoever fails to make the target gets eliminated. Whoever makes it the furthest gets to do a final paradrop where they jump into a falling unlocked enemy helicopter and try to yank it up before it crashes and burns. If they manage to get in, they can keep the heli, even if it crashes.
1stAL / JAC:
"Rocket Punch": 5 members of each regiment are given AT4s and a target, a very dangerous tank that can shoot nukes across the desert, both factions are competing to destroy said tank with rocket launchers before the time ends, the tank will follow a preset path from mountain to village to Airfield to grab it's nuke and will cause a massive explosion if they do not manage to stop it. The competition is more about who gets the glory, both factions are trying to achieve the same goal. Stop the damn nuke from killing their precious tanks!