Accepted Viral Outbreaks

This suggestion has been accepted for future development.
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- What does this suggestion change/add/remove:
This suggestion will add Viral Outbreak events that will occur at random intervals from every 2 - 3 hours (or more). The virus that people become infected with as a result of these outbreaks will be very infectious and capable of spreading from person to person via proximity and coughing. This can be negated by wearing a hazmat suit, and hazmat jobs will be naturally immune. Details on these outbreaks will be broken into points below;
  • An outbreak will turn a specific area into an infection zone. Anyone inside of or near the infection area will become infected with the disease. An automated announcement will be made to alert the facility of the outbreak. (Sterile areas such as 008s cell or the rear Medical Bay would be immune to having an infection area)

  • Outbreaks must be quarantined and decontaminated in order to remove the infection zone. Infection zones can also be automatically removed after one hour of being active if it has not yet been decontaminated.

  • The disease correlated with the infection zone will make people cough, have headaches, and slowly take damage to a minimum of 10 HP. (Optional: After 10 minutes of being infected, if you have not been cured, the disease will begin to damage the player again until death)

  • The disease must also be cured by the Medical Department, which will also be the main department along-side E-11 Biohazard Specialists who manage the outbreaks.

  • (Optional: May also happen on surface or in GOI bases, where the CI or GOC would have to clear the pandemic)

- Has something similar been suggested before? If so, why is your suggestion different?:
No

- Possible Positives of the suggestion (At least 2):
+Added roleplay for the Medical Department and Biohazard Specialists

+Natural, fun events for different sections of the server

- Possible Negatives of the suggestion:
-Development Time

-Potentially disruptive to other roleplay

- Based on the Positives & Negatives, why should this suggestion be accepted:
I think this would greatly improve roleplay all around. The feeling of panic as a pandemic sweeps the facility every so often could be a very fun experience for many players. The Medical Department would get much more to do and could work alongside the Research Department to develop better strategies and cures for the outbreaks, and the biohazard jobs would serve much more of a purpose rather than just very niche breaches like 008 or 049.
 
-/+ Neutral
we already have influenza and a planned rework of 409

random infectious thingies tend to be really detrimental to server health; there's already a lot that happens that interrupts rp on the server

i however would not mind if; instead of it being implemented as a thing that randomly happens, we gave the necessary tools to GMs to cause infectious outbreaks for events, so it can happen in a more controlled fashion - that might be cool.
 
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Reactions: Kevin Ki and Zen
+support

I like the idea as a thing GMs can do.
Having a list of symptoms (coughing, sneezing, swelling, vomiting) and effects (Damage ticks, stoneman, spontaneous combustion, bleeding, etc) that can be given to players as a symptom to exposure to a anomaly the GM wants to show could be nice.

-support

I don't like the idea as something that just happens. CI raiding while 3 scps are out is already annoying enough as is, let alone if the foundation is dieing of hyper cancer cause a pack of chefs/techs are deliberately spreading it.
 
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