What does this suggestion change/add/remove:
With the new update, warfunds are so much easier to get with the new regimental missions and hacking them isn't even much of a challenge anymore because of hacking upgrades, warfunds are simply worth less now than they used to be, making hacking warfunds not have much of an impact (or requiring much skill) so I'm suggesting adding back the 5mil hack
OLD:
1m - strong
5m - impenetrable
CURRENT:
1m - strong
3m - impenetrable
NEW (or, what's being suggested) :
1m - strong
3m - impenetrable
5m - near impossible
Strong - lvl 4
impenetrable - lvl 5
near impossible - lvl 6
Possible Positives of the suggestion (At least 2):
-More of a reason to get good at a server feature
-Hacking become a challenge once again (my dog can steal 3m with a hacking upgrade)
Possible Negatives of the suggestion:
-Imbalance with one faction stealing too much warfunds comparing to the other but with UAN getting back on its feet and actually stealing warfunds (and warfunds being easier to get) I think its a good time to make this suggestion
Based on the Positives & Negatives, why should this suggestion be accepted:
Because it will actually require skill to make a noticeable dent in the enemy faction's wallet (just like it did before the newst update)
EDIT:
1m - strong
2.5m - impenetrable
6m - near impossible
this would be an even better alternative and like previously mentioned it would take skill to make a dent in warfunds like it did before
With the new update, warfunds are so much easier to get with the new regimental missions and hacking them isn't even much of a challenge anymore because of hacking upgrades, warfunds are simply worth less now than they used to be, making hacking warfunds not have much of an impact (or requiring much skill) so I'm suggesting adding back the 5mil hack
OLD:
1m - strong
5m - impenetrable
CURRENT:
1m - strong
3m - impenetrable
NEW (or, what's being suggested) :
1m - strong
3m - impenetrable
5m - near impossible
Strong - lvl 4
impenetrable - lvl 5
near impossible - lvl 6
Possible Positives of the suggestion (At least 2):
-More of a reason to get good at a server feature
-Hacking become a challenge once again (my dog can steal 3m with a hacking upgrade)
Possible Negatives of the suggestion:
-Imbalance with one faction stealing too much warfunds comparing to the other but with UAN getting back on its feet and actually stealing warfunds (and warfunds being easier to get) I think its a good time to make this suggestion
Based on the Positives & Negatives, why should this suggestion be accepted:
Because it will actually require skill to make a noticeable dent in the enemy faction's wallet (just like it did before the newst update)
EDIT:
1m - strong
2.5m - impenetrable
6m - near impossible
this would be an even better alternative and like previously mentioned it would take skill to make a dent in warfunds like it did before
Last edited:
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