Withdraw as people clearly dont support. Hopefully the right people look into this in the future.
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Hi yes i see this, but it was over a year and a half ago.this has been suggested before, and you're going to murder CI with it.
Denied - Increasing raid timer for CI
What does this suggestion change/add/remove: [Response here] Increases raid cooldown for CI to 2 hours to match GOC or adding a cap on how many raids they can do in a day Possible Positives of the suggestion (At least 2): [Response here] we wont have constant breaches of scp's from when ci raid...civilnetworks.net
Reasons still stand, and the age of it doesn't matter. It still asks. A simple keyword check would've found it.Hi yes i see this, but it was over a year and a half ago.
Ive changed it now to better suit your needs. The website isnt easiest to navigate while on a mobile device.Reasons still stand, and the age of it doesn't matter. It still asks. A simple keyword check would've found it.
You haven't added why this suggestion is different compared to the one above, and the same points still stand the test of time.Ive changed it now to better suit your needs. The website isnt easiest to navigate while on a mobile device.
Id like to mention, age is everything. 1.5 years ago they would have accepeted something that wouldnt be accepted now and vice versa. The server changes all the time and has definitely changed since may 2023
Assuming CI only do 3 Mass Breaches per day (As per CO policy), that's about 3 Triple breaches if they all go perfectly.Based on the Positives & Negatives, why should this suggestion be accepted:
They cause half of the breaches,
If you're stopping RP because CI are holding somewhere like EZ or Garage because we need Keycards for future raids, then what are you doing? We just want keycards with our holds, we aren't asking to disrupt the entire site with these raids.Based on the Positives & Negatives, why should this suggestion be accepted:
hold great defensive lines for ages. This all stops RP.
breach raids aren't the only things that stop rp man...Assuming CI only do 3 Mass Breaches per day (As per CO policy), that's about 3 Triple breaches if they all go perfectly.
Foundation has a breach every 2.5 hours, which is about 8ish breaches per day. CI barely cause more than 1/3 of the breaches per day.
this doesn’t prevent all forms of RP on site surely? You can still do character based interactions in RP, AO and ISD can go about their business if they so choose, it’s just certain groups.breach raids aren't the only things that stop rp man...
d-block raids = all testing and d-class rp is halted for 30 minutes
you’re actually right I didn’t consider that at all lmfao, completely valid point.you also fail to consider the scale of breaches, normal breaches can last up to 30-45 minutes at a time and are commonly resulting in Code Blacks, as do most CI breach raids
D-Class and Research are arguably the most important player groups for RP as the SCP Foundation wouldn't exist without either lol and this type of RP is the one that most new players interact with and yet they're unable to because CI is constantly disrupting itYou can say the same about any raid, like a F3 raid disrupting A1’s/O5’s RP, or ECO for the ethics side of things, or Medbay for their side of things. The list goes on.
murder CI howthis has been suggested before, and you're going to murder CI with it.
Denied - Increasing raid timer for CI
What does this suggestion change/add/remove: [Response here] Increases raid cooldown for CI to 2 hours to match GOC or adding a cap on how many raids they can do in a day Possible Positives of the suggestion (At least 2): [Response here] we wont have constant breaches of scp's from when ci raid...civilnetworks.net
D Class get their fun murder time, for them I feel like they get their enjoyment as a new player.D-Class and Research are arguably the most important player groups for RP as the SCP Foundation wouldn't exist without either lol and this type of RP is the one that most new players interact with and yet they're unable to because CI is constantly disrupting it
Not AO anymore but surely this doesn’t take up the entire raid? Idk if it does or not, but you can have at least 1/2 AO out and about without securing P1’sAO can hardly do RP in the meantime because we need to focus on securing our P1s
truly steamsad. Most documents are stuffed away in cabinets or on google docs impossible to gain IC : (CI can honestly do so much better during raids to provide more RP and seem to play the ignorance card, thinking that every raid needs to involve killing half of the server and blocking RP from occurring - what happened to the days where CI would raid purely out of RP to steal documents or kidnap a specific individual? :steamsad:
read the old suggestion if you want. This one is less extreme, but TL;DR it draws people away from CI, will likely leave a lot of the CO team to bounce (or get yeeted) like last time and isn’t very cool : (murder CI how
if people leave CI because the raid timer got increased then they were only in it for raiding and not for providing an exciting experience for both sidesread the old suggestion if you want. This one is less extreme, but TL;DR it draws people away from CI, will likely leave a lot of the CO team to bounce (or get yeeted) like last time and isn’t very cool : (
funny enough yes, most people join CI as a secondary role for raids to have fun. I mean it’s our way of enjoying ourselves as a regiment, as it is our gameplay loop.if people leave CI because the raid timer got increased then they were only in it for raiding and not for providing an exciting experience for both sides
The issue with that is you set the assumptions for future command members. Why is that a bad idea? Unless you foster good intentions, people won’t go above and beyond to provide a good player experience at the cost of their own fun. Quite frankly, it’s ignorant if you prioritize sustaining your own good intentions over the longevity and overall positive exposure you could be providing, had you set that as a clear example sooner.funny enough yes, most people join CI as a secondary role for raids to have fun. I mean it’s our way of enjoying ourselves as a regiment, as it is our gameplay loop.
I’m like, one of the current high command members trying to fix that.The issue with that is you set the assumptions for future command members. Why is that a bad idea? Unless you foster good intentions, people won’t go above and beyond to provide a good player experience at the cost of their own fun. Quite frankly, it’s ignorant if you prioritize sustaining your own good intentions over the longevity and overall positive exposure you could be providing, had you set that as a clear example sooner.
i had a thing written up for this part but im too tired and it all didn’t make sense, so yes I agree with you people suckI’m not saying you or anyone specific is the cause, or that you do this intentionally, but the gameplay loop has been on this spectrum since the dawn of the server. Most changes fix it temporarily, but the major fix lies in the mindset. Arguably, you gain more from expanding your reach rather than doing the opposite.