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this has been suggested before, and you're going to murder CI with it.
 
Oct 27, 2022
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this has been suggested before, and you're going to murder CI with it.
Hi yes i see this, but it was over a year and a half ago.
 
Oct 27, 2022
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Reasons still stand, and the age of it doesn't matter. It still asks. A simple keyword check would've found it.
Ive changed it now to better suit your needs. The website isnt easiest to navigate while on a mobile device.

Id like to mention, age is everything. 1.5 years ago they would have accepeted something that wouldnt be accepted now and vice versa. The server changes all the time and has definitely changed since may 2023
 
Ive changed it now to better suit your needs. The website isnt easiest to navigate while on a mobile device.

Id like to mention, age is everything. 1.5 years ago they would have accepeted something that wouldnt be accepted now and vice versa. The server changes all the time and has definitely changed since may 2023
You haven't added why this suggestion is different compared to the one above, and the same points still stand the test of time.

I'll summarise what I believe, but basically this accounts for raids in which A) CI are doing to purely disrupt RP like Mass-Breaches, which are limited to 3 a day, B) This is saying that 100% of CI's raids are always successful, of which they are not. Having CI be nerfed because we win when you are clearly capable of winning isn't our issue, and C) If you raise the timer by even 15 minutes, that's what? About 2-3 less raids from CI every day because of the change.

For context last time CI's raid timer got increased they striked and got purged. If this happens again, I would prefer not to see CI strike and quite the game because they're having less fun, because if you kill CI, you kill every other Surface Regiment!

Based on the Positives & Negatives, why should this suggestion be accepted:
They cause half of the breaches,
Assuming CI only do 3 Mass Breaches per day (As per CO policy), that's about 3 Triple breaches if they all go perfectly.
Foundation has a breach every 2.5 hours, which is about 8ish breaches per day. CI barely cause more than 1/3 of the breaches per day.

Based on the Positives & Negatives, why should this suggestion be accepted:
hold great defensive lines for ages. This all stops RP.
If you're stopping RP because CI are holding somewhere like EZ or Garage because we need Keycards for future raids, then what are you doing? We just want keycards with our holds, we aren't asking to disrupt the entire site with these raids.

Thermonuclear -Support
 
Assuming CI only do 3 Mass Breaches per day (As per CO policy), that's about 3 Triple breaches if they all go perfectly.
Foundation has a breach every 2.5 hours, which is about 8ish breaches per day. CI barely cause more than 1/3 of the breaches per day.
breach raids aren't the only things that stop rp man...

d-block raids = all testing and d-class rp is halted for 30 minutes
breach raids = all rp is halted for 30 minutes or more

you also fail to consider the scale of breaches, normal breaches can last up to 30-45 minutes at a time and are commonly resulting in Code Blacks, as do most CI breach raids
 
breach raids aren't the only things that stop rp man...

d-block raids = all testing and d-class rp is halted for 30 minutes
this doesn’t prevent all forms of RP on site surely? You can still do character based interactions in RP, AO and ISD can go about their business if they so choose, it’s just certain groups.

You can say the same about any raid, like a F3 raid disrupting A1’s/O5’s RP, or ECO for the ethics side of things, or Medbay for their side of things. The list goes on.

you also fail to consider the scale of breaches, normal breaches can last up to 30-45 minutes at a time and are commonly resulting in Code Blacks, as do most CI breach raids
you’re actually right I didn’t consider that at all lmfao, completely valid point.
 
You can say the same about any raid, like a F3 raid disrupting A1’s/O5’s RP, or ECO for the ethics side of things, or Medbay for their side of things. The list goes on.
D-Class and Research are arguably the most important player groups for RP as the SCP Foundation wouldn't exist without either lol and this type of RP is the one that most new players interact with and yet they're unable to because CI is constantly disrupting it

AO can hardly do RP in the meantime because we need to focus on securing our P1s

CI can honestly do so much better during raids to provide more RP and seem to play the ignorance card, thinking that every raid needs to involve killing half of the server and blocking RP from occurring - what happened to the days where CI would raid purely out of RP to steal documents or kidnap a specific individual? :steamsad:
 
this has been suggested before, and you're going to murder CI with it.
murder CI how
 
D-Class and Research are arguably the most important player groups for RP as the SCP Foundation wouldn't exist without either lol and this type of RP is the one that most new players interact with and yet they're unable to because CI is constantly disrupting it
D Class get their fun murder time, for them I feel like they get their enjoyment as a new player.
RSD valid.

AO can hardly do RP in the meantime because we need to focus on securing our P1s
Not AO anymore but surely this doesn’t take up the entire raid? Idk if it does or not, but you can have at least 1/2 AO out and about without securing P1’s

CI can honestly do so much better during raids to provide more RP and seem to play the ignorance card, thinking that every raid needs to involve killing half of the server and blocking RP from occurring - what happened to the days where CI would raid purely out of RP to steal documents or kidnap a specific individual? :steamsad:
truly steamsad. Most documents are stuffed away in cabinets or on google docs impossible to gain IC : (

Raids to kidnap specific targets also tend to oof a lot. Insert every successful F3/ECO raid as of recent x_x

I won’t sugarcoat it, but for CI normally the harder raids are the RP ones. Infilling and exiling site with a SC will always be harder than a SCP breach, so what do CI do? They breach breach breach instead as it’s easier.
Infilling site to have the chance of grabbing a CL4 without cyanide in a specific spot for documents will always be more difficult than a D-Block raid, so you can guess what is done. That’s just how it goes. And hey, I’m trying to cook up some fun stuff myself right now, but CI are here themselves to have fun, and still need to pose a threat to Foundation that motivates them to deal with CI.

murder CI how
read the old suggestion if you want. This one is less extreme, but TL;DR it draws people away from CI, will likely leave a lot of the CO team to bounce (or get yeeted) like last time and isn’t very cool : (
 
read the old suggestion if you want. This one is less extreme, but TL;DR it draws people away from CI, will likely leave a lot of the CO team to bounce (or get yeeted) like last time and isn’t very cool : (
if people leave CI because the raid timer got increased then they were only in it for raiding and not for providing an exciting experience for both sides

doesnt sound like much of a downside to me
 
if people leave CI because the raid timer got increased then they were only in it for raiding and not for providing an exciting experience for both sides
funny enough yes, most people join CI as a secondary role for raids to have fun. I mean it’s our way of enjoying ourselves as a regiment, as it is our gameplay loop.
 
Jan 8, 2023
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funny enough yes, most people join CI as a secondary role for raids to have fun. I mean it’s our way of enjoying ourselves as a regiment, as it is our gameplay loop.
The issue with that is you set the assumptions for future command members. Why is that a bad idea? Unless you foster good intentions, people won’t go above and beyond to provide a good player experience at the cost of their own fun. Quite frankly, it’s ignorant if you prioritize sustaining your own good intentions over the longevity and overall positive exposure you could be providing, had you set that as a clear example sooner.

I’m not saying you or anyone specific is the cause, or that you do this intentionally, but the gameplay loop has been on this spectrum since the dawn of the server. Most changes fix it temporarily, but the major fix lies in the mindset. Arguably, you gain more from expanding your reach rather than doing the opposite.
 
The issue with that is you set the assumptions for future command members. Why is that a bad idea? Unless you foster good intentions, people won’t go above and beyond to provide a good player experience at the cost of their own fun. Quite frankly, it’s ignorant if you prioritize sustaining your own good intentions over the longevity and overall positive exposure you could be providing, had you set that as a clear example sooner.
I’m like, one of the current high command members trying to fix that.
Personally I’m trying to introduce more storylines for people’s CI’s characters and develop them more (as I’ve made my CO’s write lore for their RP character they have to follow, and set up RP storylines for them to follow and hopefully try to take on something of their own), as I find that to be the funnest form of RP at least from my end, because there’s at least some investment if people care to RP out their characters.

Raids aren’t what I do, personally I get more enjoyment out of RP interactions half the time, but I’m trying, and doing what I can on my side for CI RP during our ‘downtime’, while other parts of the CO team attempt to do more Raid related RP, which I’m still attempting to assist in.

I’m not saying you or anyone specific is the cause, or that you do this intentionally, but the gameplay loop has been on this spectrum since the dawn of the server. Most changes fix it temporarily, but the major fix lies in the mindset. Arguably, you gain more from expanding your reach rather than doing the opposite.
i had a thing written up for this part but im too tired and it all didn’t make sense, so yes I agree with you people suck
 
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