Zombie Variety

Merrick Travolta

Head Moderator
Head Moderator
SCP-RP Staff
Platform Team
Oct 18, 2023
316
71
61
What does this suggestion change/add/remove:
Adds vareities to the types of zombies (Namely 008 and 049. However I don't see why 427 couldn't be included) such as

- Jugg (Beefed up health maybe some armor. Slower)
- Feral (More move speed, less health)
- Demo (can break doors quicker, has a larger hitbox)
- Shambler (Slower)
- Decayed (Fast but has a fast hp/s loss)
This along with nerfing the default zombie (or outright removing it) giving each chance a weight to be spawned (Via 008 spores/infection) or via 049 changing them.

Values as to which would be favoured can be varied with maybe a higher chance for the "Worse" ones in order to keep some balance.

Has something similar been suggested before? If so, why is your suggestion different?:
To my knowledge (And a 5 minute search) no.

Possible Positives of the suggestion (At least 2):
More variety to 008 breaches, Giving 049 a better chance to try and coordinate his zombies and flavour his breaches
More potential testing/cross testing ideas with the varied zombie types.

Possible Negatives of the suggestion:
Now say it with me class. It's ❇️ Dev time ❇️

Aside from that, Balance issues and just potential bloat to some job menus as I imagine each variation of the zombie would have to be a seperate job.


Based on the Positives & Negatives, why should this suggestion be accepted:

Honestly I'm just a fiend for having variety in the current thing we have now, I think varied zombie gameplay makes combat more interesting for the combat junkies (CI potential to capture 049 and have him produce a bunch of Jugg's for them to use in a weaponisation event?) or for roleplay (Medical RP for how each zombie alteration is different to a standard humanoid) or in use of RSD like how different chemicals may effect them.
 

Merrick Travolta

Head Moderator
Head Moderator
SCP-RP Staff
Platform Team
Oct 18, 2023
316
71
61
008 has 3 "variants" btw

like jugg you have a 2k or 4k cant remember that is slower than the rest

only way to get this is to spawn on a spore when you died
Then this would be an expansion onto that in a bit more of a fleshed out way, as I didn't even realise there were variants. I just knew 008 had a bit of a beefier HP pool
 
Then this would be an expansion onto that in a bit more of a fleshed out way, as I didn't even realise there were variants. I just knew 008 had a bit of a beefier HP pool
It's kind of hard to tell when the server always shits the bed by the time you see them, and when you can't see a health bar that shows anything except 100%.
 

Yellow571

Well-known Member
Apr 11, 2024
38
5
41
Would be awesome, however perhaps make the super fast ones only damage on hit instead of instant infection (keeping spores, slow infection via disease, etc). That way they're still annoying little shits but not a guaranteed nuke
+Support