Content Meeting Discussion [Content Team Thread] Community Ideas and Feedback - G.O.C

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G.O.C Feedback & Suggestions Thread

Enhancements to the Global Occult Coalition

Hey everyone,

We’re putting this thread together to gather your thoughts on the Global Occult Coalition (G.O.C). What it currently offers, where it falls short, and how we can improve it to make it a more exciting and involved faction on the server.

Whether you’re part of the G.O.C., have interacted with them in roleplay, or just have ideas you think could help expand them as a whole, we want to hear it.

What We're Aiming For:

We want the G.O.C. to feel like:

  • - A strong, standout presence on the surface
    - A faction with clear, unique goals and personality
    - A fun and interesting experience for both members and outsiders
    - A meaningful part of the wider server roleplay
    - A faction to balance out the Foundation's and the Chaos Insurgency's eternal war while still pursuing its own goals

Some Things to Think About:


  • - What kind of activities or missions should the G.O.C. be doing?
    - How can they have more impact on surface or cross-faction roleplay?
    - Are there new tools, gear, or roles they could have?
    - What makes the G.O.C. feel different from other factions?
    - What's currently missing from the experience?
    - What does your ideal G.O.C. look like?
    - How should diplomacy and military actions be conducted by the G.O.C.?

If you’ve got feedback, ideas, or even flat-out concepts. Please post them below! Just try to be detailed so we can fully understand what you’re suggesting. We’re open to all kinds of input, whether it’s a small tweak or a major shift.

Please know, while we will be reviewing all feedback, this does not mean everything said will be accepted by default. Ideas and feedback will be tallied up in a suggestion thread for Content Team and Senior Server Leadership+ to review.

Keep the thread on topic, we will be forced to reply-ban people and delete messages if they don't contribute to the thread as a whole.


Thanks for helping us shape the future of the G.O.C.

– The Content Team
 
The Problem is GOC cannot do the RP they want to because every faction doesn't see them a legit threat, if their position with legitimized then they would be able to do RP with that authority.
Now I don't know how good GOC on the UK is going player wise but to me it is clear that the RP GOC want to do just doesn't work on the server and isn't appealing to the majority of the playerbase. US GOC is at 31/65 players according to their roster, you wouldn't have double the amount of people joining because GOC get their way when doing RP. Not to mention a lot of foundation players just wouldnt want GOC stepping on them using overpowered shit and SL backing to get their way.

Sure, yes, GOC with their current gameplay loop would benefit from being taken as a legitimate threat through having just overpowered shit, but that clearly isn't what GOC as a whole over both servers need. GOC needs to appeal to a wider playerbase and give all members more to do when there isn't diplomacy stuff. You can't claim to be a threat if you are putting up less numbers than A-1 alone. You should be able to get on at any point and have something fun to do as GOC, similar to literally every other role on the server, making them more of a "diplomatic threat" wouldn't really provide that.
 
But honestly people keep saying "Base rework" but what is that really gonna do? Okay you have more space, you aren't in a death hallway but thet doesn't add a system to allow more intresting gameplay, just gives more space to do nothing. But being honest, what does anyone do on the server other than talk and shoot people? You can try to research but because of player made rules made simply to give SC and SA something to do (read a peice of paper asking to do something like a teacher grading a essay) it mostly devolves to homework rp, or sampling. You can try to do medical RP but because there's no inventive to (and inventive not to due to combat happening at random and places like D-block needing 24/7 guarding) people often don't go there to do medical RP outside of event involvment.
It would be cool if CI & GOC could actually capture capture SCPs. Like if they nab say, 049 and bring them back, 049's spawn point is then moved to their SCP holding area until they are ADB'd, killed (in the case of terminable SCPs), captured by the other GOI (if GOC takes it from CI or vice versa) or recaptured by F.

This could lead to longer term diplomatic punishments/RP/etc. And if an SCP being held by one needs to flag off, they can - For someone else to flag on in their place.

The problem there being that a GOI could theoretically keep an SCP for longer than they would reasonably be able to, because the SCP isn't flagged on 🙃I guess, something something theoretically the AI thing, etc. But it was already too complex of a solution with too many potential issues, for too little RP/gameplay benefit.

And that's not to mention low-pop hours.
 
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I'll keep my input short but blunt. UNGOC was implemented without a single gameplay loop unique to their own.
Currently, GOC U.S. is either combating CI/F on surface or sampling/testing in foundation practically being a researcher with more equipment. UNGOC should be able to ADB anomalies that hit surface/be the ones helping surface RP. So far every gameplay loop we have tried has been made from scratch not by the SSL+ team but by UNGOC themselves.

MORE IN DEPTH OPINION

- What kind of activities or missions should the G.O.C. be doing?

UNGOC's entire mission is the destruction of anomalies and the survival of the human race, so far we have been doing more sampling/research than actual destruction. At this current moment we basically are an MTF designed to fight 8854/323. GOC should have a gameplay loop that would allow us to ADB without having to hack a SCP out and having to shoot it down to 1 hp. Why? Because at that point you might as well call us E-11, I don't know if you've seen a SCP breach but usually E-11 and MTF die over 10 times just to contain a breach, obviously its impossible at this time to do our current "gameplay loop." I wish UNGOC would have more of a gameplay loop special to UNGOC. E-11 contain, Nu7 fight CI, A-1 protect O5, O-1 protect ECMs, CI raid foundation, GOC at this current moment sample and test in foundation which is just research RP with extra steps. What I could suggest is UNGOC being a TRUE neutral third party, able to do surface missions designed for GOC to obtain materials to forge stuff like an Orange Suit or weaponry for crafting. These materials would be able to be given out to the other factions for RP/breach aid. Thus maintaining neutral relations with UNGOC would be more beneficial. Example, being able to obtain enough materials (Id recommend a whole lot for this) able to call in a Orange Suit able to be piloted like a vehicle instead of "O-Suit auth ask admin to set job." This would also allow others that aren't GOC to pilot it (Obviously they'd need to hack a cl5-cl6 to unlock it) or have a GOC CL5 unlock it. That's just an example, giving us the ability to craft powerful stuff like that but having it take a whole lot of resources like scrap or whatever would give GOC a unique gameplay loop like no other and would encourage GOC neutral relations RP.

- How can they have more impact on surface or cross-faction roleplay?
On surface we would be able to use more stuff and possibly be able to give some of the stuff we craft to other factions and/or rangers to help fight anomalies/fight off hostile groups in pinewood. It would give rangers better weapons/armor allowing them to have more of a reason to ally with UNGOC rather than info breaching or kidnapping people. It would heavily effect cross-faction roleplay because we would be able to give others access to some stuff we have in emergencies like containment breaches or in exchange for *INSERT RP HERE*. Since UNGOC cannot be lore accurate due to the sheer tech and funding UNGOC has in lore we might as well lean into the true neutral stance on the server. UNGOC would be helping both CI/F along with rangers and not being bias towards either unless relations are being ruined. What I'm suggesting is a big ask and a long shot but if implemented it would give GOC a place of their own and their own loop. Cause currently, were research/sampling and raid junkies. Were basically foundation researchers with the guns of MTF.

- Are there new tools, gear, or roles they could have?
You could have a craft able ADB that would be able to ADB with only one person instead of requiring 3+ people sometimes. You could have a way to craft AA from scrap + funding. You could have a new role be called a "armorer" instead of a Thaum which is able to utilize the crafting area. There's endless possibilities that could be done with this, this would make UNGOC stronger but also more neutral. One gear could be called "Shield Constructer" in which you use some scrap (doesn't need to be scrap but idk what to call it so I'm saying scrap) instead of just deployable shields, instead of dispensing items we would need scrap and funding to craft them. You could bring back the surface scrap trader but only available to the GOC and at random times be able to craft better stuff like D-Class do with theirs but only for GOC. And after certain amount of missions completed instead of a riot giving much better stuff a GOC thing could happen where they are able to craft much better stuff. That would be epic.

- What makes the G.O.C. feel different from other factions?
I'll be dead honest, only the ADB and Airstrikes. Everything else is just a aspect of CI/Foundation but looked at in a different way. Orange Suit (ERT). Juggernaut, now everyone has a jug so its not unique. Thaum (TB). Strike team, (Delta Op/MTF Breacher) Assessment team (Deep Cover) Field Operative (MTF Specialist/ISD). Cartographer, nerfed so hard its practically useless and CI and Foundation have one. I could go on but you get the point, GOC currently has no real unique thing about them aside from ADB/Airstrikes.

- What's currently missing from the experience?
Plain and simple, roleplay. We do more combat than roleplay. When GOC was added I was informed that it was supposed to be a heavily RP leaned faction, as far as I'm aware they didnt specify how. So far the only "RP" we get is relations and foundation research, which leads me back to my previous statement. We are practically researchers with guns. We need our own form of RP which us trying to do so was starting our DMZ, but surprising no one, someone had a problem with it and is causing problems. Our own form of RP is the biggest issue that I see plaguing the UNGOC of the US server. Trying to find our own is like grabbing two twigs and trying to make them a sword, you can pretend but in the end they're just twigs.

- What does your ideal G.O.C. look like?
A GOC that doesn't rely on CI or Foundation for a gameplay loop. A GOC that is truly neutral and not leaning more towards foundation nor CI. A GOC that can conduct RP without having to worry about relations or having to worry about going to war over every small action that they do. Finally, a GOC that has constant activity not out of requirement but out of wanting to play the UNGOC and not out of fear of being demoted for inactivity.

- How should diplomacy and military actions be conducted by the G.O.C.?
Currently I see the diplomacy in GOC US like this, if there's a problem, the Consulate try to solve it reasonably or in their own way. If that fails, EXO+ steps in and solves it with the help of consulate but in a less asking more putting your foot down way. That's personally how I see it and so far I don't see a reason to change it. This keeps a balance of asking nicely such as "asking *insert faction* to stop breaking DMZ" they say no, EXO+ steps in and asks less nicely. If the things suggested get added there would be no real need for this as the EXO team could focus on development of equipment and supplying armaments' to those in need. Consulate could handle relations to their fullest and the EXO+ team would handle the orders given by the consulate and be tasked with making sure the armory is well fitted with UNGOC equipment. One of diplomacy the other is enforcement.

Either way, that's just my take on UNGOC US at the current moment, I don't tend to get involved with UK GOC in terms of their RP because I prefer to not be nosey when it comes to that stuff. But hey, that's just a suggestion, A GAME SUGGESTION!
game theory.jpg
 
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I'll keep my input short but blunt. UNGOC was implemented without a single gameplay loop unique to their own.
Currently, GOC U.S. is either combating CI/F on surface or sampling/testing in foundation practically being a researcher with more equipment. UNGOC should be able to ADB anomalies that hit surface/be the ones helping surface RP. So far every gameplay loop we have tried has been made from scratch not by the SSL+ team but by UNGOC themselves.

MORE IN DEPTH OPINION

- What kind of activities or missions should the G.O.C. be doing?

UNGOC's entire mission is the destruction of anomalies and the survival of the human race, so far we have been doing more sampling/research than actual destruction. At this current moment we basically are an MTF designed to fight 8854/323. GOC should have a gameplay loop that would allow us to ADB without having to hack a SCP out and having to shoot it down to 1 hp. Why? Because at that point you might as well call us E-11, I don't know if you've seen a SCP breach but usually E-11 and MTF die over 10 times just to contain a breach, obviously its impossible at this time to do our current "gameplay loop." I wish UNGOC would have more of a gameplay loop special to UNGOC. E-11 contain, Nu7 fight CI, A-1 protect O5, O-1 protect ECMs, CI raid foundation, GOC at this current moment sample and test in foundation which is just research RP with extra steps. What I could suggest is UNGOC being a TRUE neutral third party, able to do surface missions designed for GOC to obtain materials to forge stuff like an Orange Suit or weaponry for crafting. These materials would be able to be given out to the other factions for RP/breach aid. Thus maintaining neutral relations with UNGOC would be more beneficial. Example, being able to obtain enough materials (Id recommend a whole lot for this) able to call in a Orange Suit able to be piloted like a vehicle instead of "O-Suit auth ask admin to set job." This would also allow others that aren't GOC to pilot it (Obviously they'd need to hack a cl5-cl6 to unlock it) or have a GOC CL5 unlock it. That's just an example, giving us the ability to craft powerful stuff like that but having it take a whole lot of resources like scrap or whatever would give GOC a unique gameplay loop like no other and would encourage GOC neutral relations RP.

- How can they have more impact on surface or cross-faction roleplay?
On surface we would be able to use more stuff and possibly be able to give some of the stuff we craft to other factions and/or rangers to help fight anomalies/fight off hostile groups in pinewood. It would give rangers better weapons/armor allowing them to have more of a reason to ally with UNGOC rather than info breaching or kidnapping people. It would heavily effect cross-faction roleplay because we would be able to give others access to some stuff we have in emergencies like containment breaches or in exchange for *INSERT RP HERE*. Since UNGOC cannot be lore accurate due to the sheer tech and funding UNGOC has in lore we might as well lean into the true neutral stance on the server. UNGOC would be helping both CI/F along with rangers and not being bias towards either unless relations are being ruined. What I'm suggesting is a big ask and a long shot but if implemented it would give GOC a place of their own and their own loop. Cause currently, were research/sampling and raid junkies. Were basically foundation researchers with the guns of MTF.

- Are there new tools, gear, or roles they could have?
You could have a craft able ADB that would be able to ADB with only one person instead of requiring 3+ people sometimes. You could have a way to craft AA from scrap + funding. You could have a new role be called a "armorer" instead of a Thaum which is able to utilize the crafting area. There's endless possibilities that could be done with this, this would make UNGOC stronger but also more neutral. One gear could be called "Shield Constructer" in which you use some scrap (doesn't need to be scrap but idk what to call it so I'm saying scrap) instead of just deployable shields, instead of dispensing items we would need scrap and funding to craft them. You could bring back the surface scrap trader but only available to the GOC and at random times be able to craft better stuff like D-Class do with theirs but only for GOC. And after certain amount of missions completed instead of a riot giving much better stuff a GOC thing could happen where they are able to craft much better stuff. That would be epic.

- What makes the G.O.C. feel different from other factions?
I'll be dead honest, only the ADB and Airstrikes. Everything else is just a aspect of CI/Foundation but looked at in a different way. Orange Suit (ERT). Juggernaut, now everyone has a jug so its not unique. Thaum (TB). Strike team, (Delta Op/MTF Breacher) Assessment team (Deep Cover) Field Operative (MTF Specialist/ISD). Cartographer, nerfed so hard its practically useless and CI and Foundation have one. I could go on but you get the point, GOC currently has no real unique thing about them aside from ADB/Airstrikes.

- What's currently missing from the experience?
Plain and simple, roleplay. We do more combat than roleplay. When GOC was added I was informed that it was supposed to be a heavily RP leaned faction, as far as I'm aware they didnt specify how. So far the only "RP" we get is relations and foundation research, which leads me back to my previous statement. We are practically researchers with guns. We need our own form of RP which us trying to do so was starting our DMZ, but surprising no one, someone had a problem with it and is causing problems. Our own form of RP is the biggest issue that I see plaguing the UNGOC of the US server. Trying to find our own is like grabbing two twigs and trying to make them a sword, you can pretend but in the end they're just twigs.

- What does your ideal G.O.C. look like?
A GOC that doesn't rely on CI or Foundation for a gameplay loop. A GOC that is truly neutral and not leaning more towards foundation nor CI. A GOC that can conduct RP without having to worry about relations or having to worry about going to war over every small action that they do. Finally, a GOC that has constant activity not out of requirement but out of wanting to play the UNGOC and not out of fear of being demoted for inactivity.

- How should diplomacy and military actions be conducted by the G.O.C.?
Currently I see the diplomacy in GOC US like this, if there's a problem, the Consulate try to solve it reasonably or in their own way. If that fails, EXO+ steps in and solves it with the help of consulate but in a less asking more putting your foot down way. That's personally how I see it and so far I don't see a reason to change it. This keeps a balance of asking nicely such as "asking *insert faction* to stop breaking DMZ" they say no, EXO+ steps in and asks less nicely. If the things suggested get added there would be no real need for this as the EXO team could focus on development of equipment and supplying armaments' to those in need. Consulate could handle relations to their fullest and the EXO+ team would handle the orders given by the consulate and be tasked with making sure the armory is well fitted with UNGOC equipment. One of diplomacy the other is enforcement.

Either way, that's just my take on UNGOC US at the current moment, I don't tend to get involved with UK GOC in terms of their RP because I prefer to not be nosey when it comes to that stuff. But hey, that's just a suggestion, A GAME SUGGESTION!
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Not listening to this ragebait..
We're talking about the an example of the GOC and CI having shared goals that go against the foundation and is applicable to the server. Your example is a story that gives no context for them working together, and just describes a fight in which they both raided a facility.

For all we know, in this universe the Foundation could have been building Earth Annihilator 2000 to take over the world and the G.O.C and C.I teamed up to stop them, but without that context this has nothing to draw similarity to with the current lore of Civil, and doesn't give any reasons for GOC to fight alongside or cooperate with C.I. Idk if this is a troll post with way to much effort or genuinely just unable to follow along with the conversation
 
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Anyway only idea I've heard that is good is making CI DCs have a longer cool down and lowering the CI main raid cool down, then doing the inverse for GOC (Short assessment raid cool down, long M.R cool down). This gives people who are more focus on infiltration and RP the chance to do so as G.O.C, and those more orientated in combat to join CI. Given assessment teams are much more nuisance and interesting intentions, it'd be much more fun dealing with them opposed to CI DCs who mainly come in, kill people, and hack out SCPs. CI main raids are also more fun, as all of C.I gets to be involved, and Foundation has an easier time responding and actually combating M.R.

But taking away something from another faction just to make G.O.C better is dumb, especially when they haven't done enough to even justify their existence. G.O.C just needs the Beta-1 treatment so we can move on from that dogshit update once and for all.
 
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We're talking about the an example of the GOC and CI having shared goals that go against the foundation and is applicable to the server. Your example is a story that gives no context for them working together, and just describes a fight in which they both raided a facility.

For all we know, in this universe the Foundation could have been building Earth Annihilator 2000 to take over the world and the G.O.C and C.I teamed up to stop them, but without that context this has nothing to draw similarity to with the current lore of Civil, and doesn't give any reasons for GOC to fight alongside or cooperate with C.I. Idk if this is a troll post with way to much effort or genuinely just unable to follow along with the conversation
When UNGOC current GE- I mean the "COL" does not want to talk about reforming the UNGOC then why is he a COL? Man, Ronin back in my day you were good man and still is but less focused on UNGOC because i know you have GM stuff to do.

Hey @Ronin remember when i talked to you if i could do my "RP" which would led CI killing a UNGOC dipolmant, CI disguising as foundation would kill the UNGOC, and then UNGOC and foundation would start a war over it. You rejected it which i understand.
 
Your example is a story that gives no context for them working together, and just describes a fight in which they both raided a facility.
"But the thought of the Coalition collaborating on anything with the Insurgency is… concerning, to say the least. Wasn't my place to argue then, it isn't my place to argue now."

"After that the CI broke ties. Their relationship with the us, the Coalition, it's definitely a patchy one, very on-and-off; Every few years we agree on something, we run a few joint missions, and then like clockwork they break off again and start killing us. The fact that it's happened more than once? I don't even know."

How can this be interpreted in any way other than GOC is willing to collaborate with CI in certain circumstances?
 
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Anyway only idea I've heard that is good is making CI DCs have a longer cool down and lowering the CI main raid cool down, then doing the inverse for GOC (Short assessment raid cool down, long M.R cool down). This gives people who are more focus on infiltration and RP the chance to do so as G.O.C, and those more orientated in combat to join CI. Given assessment teams are much more nuisance and interesting intentions, it'd be much more fun dealing with them opposed to CI DCs who mainly come in, kill people, and hack out SCPs. CI main raids are also more fun, as all of C.I gets to be involved, and Foundation has an easier time responding and actually combating M.R.

But taking away something from another faction just to make G.O.C better is dumb, especially when they haven't done enough to even justify their existence. G.O.C just needs the Beta-1 treatment so we can move on from that dogshit update once and for all.
You're so wrong on many levels of this argument.

1. This is about improving GOC. Like it or not GOC is here and obviously the content team and staff are trying to improve it.
"We’re putting this thread together to gather your thoughts on the Global Occult Coalition (G.O.C). What it currently offers, where it falls short, and how we can improve it to make it a more exciting and involved faction on the server."

2.
Making CI DC have longer cooldown and less MR cooldown would not affect GOC or aid in GOC RP in the slightest, this is literally a cope reply.

3. "But taking away something from another faction just to make G.O.C better is dumb, especially when they haven't done enough to even justify their existence." I don't know if you read this whole thing but the whole reason for this forums thing is to improve GOC, GOC was added to enhance enjoyment and RP on the server, not to justify its existence to someone who hasn't even tried giving GOC a try. Everyone always says "GOC is blah blah blah" without giving it a try, thus why half of them are so incredibly wrong about GOC 90% of the time.

4. Beta-1 was removed because it didn't have any uniqueness to it, it was literally GENSEC if GENSEC was a MTF. GOC Has more uniqueness than Beta-1, just cause you may not like it doesn't mean we should remove it.

If we wanna give GOC more entertaining RP we should make it better, not shit on its poor implementation. Love to hear your thoughts that doesn't involve nerfing something, perhaps giving GOC some stuff to do with A-1 would help seeing as they both wanna protect the veil.
 
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4. Beta-1 was removed because it didn't have any uniqueness to it, it was literally GENSEC if GENSEC was a MTF. GOC Has more uniqueness than Beta-1, just cause you may not like it doesn't mean we should remove it.
I was during B-1 times, for me it was a elite intel (intel existed before DEA) and a useless "hard MTF". Tho it was during my times that i was not joining any MTF due "Discord good, Teamspeak bad" (i use teamspeak now, only for GMOD stuff tho).
 
I was during B-1 times, for me it was a elite intel (intel existed before DEA) and a useless "hard MTF". Tho it was during my times that i was not joining any MTF due "Discord good, Teamspeak bad" (i use teamspeak now, only for GMOD stuff tho).
Yeah at first, up until they were authorized into D-Block and became Gensec MTF because they never left D-Block ever. Point is, Intel was Department Of Intelligence job, and D-Block was GENSEC job. GOC are dealing with surface stuff like rangers and civs, along with doing lots of relations which although is no ones direct job, isn't really a gameplay loop.
 
G.O.C Feedback & Suggestions Thread
We want the G.O.C. to feel like:

  • - A strong, standout presence on the surface
    - A faction with clear, unique goals and personality
    - A fun and interesting experience for both members and outsiders
    - A meaningful part of the wider server roleplay
    - A faction to balance out the Foundation's and the Chaos Insurgency's eternal war while still pursuing its own goals
1st point:
Something to consider UNGOC should have more vehicle variety, and I believe this is being worked on by @WotInkermnation . They currently have a Humvee and an LAV. I suggest reworking the LAV HQ in such a way where it doesn't fuck over the VWar respawn system, and also implement a UN Medical Humvee. I've heard the excuse "but they have air support" to it's current state to justify this, and I say to them this: At least give them a Humvee with a red-cross on it. They are the UNITED NATIONS.
2nd point:
  • UNGOC should be a strong, but fair faction. What this means is that UNGOC will seek violence as a last resort, as one of their main purposes is to maintain peace between all occult organisations. This includes CI & Foundation. Even though CI are terrorists, I feel like the UNGOC would look at them like this: The lower ranks are forced/brainwashed into fighting for the higher ranking Delta Commanders, and as such would seek to free them from this view, so all out war would make them prioritise being hostile towards the COs of CI, and being very kind and spreading propaganda between the enlisted/NCOs of CI.
  • UNGOC views SCPF in a different manner. They align in some things, but don't in others. They agree that the vast majority of humanity should be kept out of the affairs of anomalous world, and infoleaks are to be stamped out. However, their methods differ significantly, GOC should seek to capture anomalies to determine their threat, and if it's too much of a risk, would seek to destroy it, whereas SCPF would seek to contain it. THIS DOES NOT MEAN GOC WILL DESTROY EVERY ANOMALY IN EXISTANCE, they would assess if it's possible to utilize them for the "greater good" and to uphold the Fivefold Mission.
  • UNGOC is also, a part of the UN. This mean a safe haven for citizens regardless of scenario. They should be doing a lot of medical RP when it comes to surface as well, currently the medic job is so underutilized that I need to ask for people to cure other UNGOC members, and I have seen people simply job abuse to get rid of sicknesses.
    REWARD SURFACE MEDICAL RP.
  • The UNGOC also experiences a lot of internal tension as well. The Council of 108 is a good setup for this, where GMs should consistently interact with the normal players of UNGOC via ambassadors and attachés of the 108 council to represent their interest. Nexus Command is also a good setup for events and operations, wherein they can recieve orders and operations from GMs/ET to achieve certain goals. The Undersecretariat is less used due to it's nature being essentially the council leading body, acting as a chancellor of sorts, but some rare mentions could be used referencing the Under-Secretary General.
3rd point:
UNGOC should have the option to do something constantly. Currently (at least on UK side), we have a system that involves operatives doing divisional tasks (clearing hume bubbles, dealing with surface KTEs, responding to QRFs, etc), however, this all logged on the GOC discord. The issue is a lack of rewards outside of MONEY, CHEMS, and the promise of merits, which leads to PROMOTIONS. This is essentially IDENTICAL to CI. The journey should always be the reward, not the end result.
The process of creating RP should be something that is chased within the UNGOC without having constant oversight from a CO, GM, or SL for that matter. A demilitarised zone is a decent example of this. I remember before the surface rework, there used to be a fence around the Pinewood town. This fence, for some reason was scrapped in the surface map update. Instead of relying on GM/Staff intervention to make a physical DMZ area, there should be clear boundaries for Pinewood imbedded WITH the map, instead of arbitrary lines that need to be set up by a GM/Staff.
Another example of RP created by UNGOC without GM/Staff oversight (I think?) is the creation of an Embassy in Site-65. This used to be a thing (on UK), but was discontinued due to souring relations. This could be done again without any GM/Staff oversight, with the only thing possibly being considered is being permaprops in this specific example.

4th point:
Relating to some of my points iof the points above, the DMZ is (if you ask me) a big part of how surface combat works, however it is often interrupted by both surface SCPs, and CMissions. To help with setting up DMZs, removing ALL CMissions from the nearby Pinewood region would allow for much more quality RP when it comes to DMZ breaks, such as infils on GOC base, or Anomaly Capture Zones within Pinewood.
Surface SCPs are fine, however the should be De-incentiveised from entering Pinewood, which they currently are by the close spawn of GOC to Pinewood, and also the fact that buildings are traps for GOC to bomb and deal massive damage to, but this brings up another issue.
Currently, air strikes are such a bad way to deal with a situation, it's a (majority of the time) messy process, and never actually yields the intended results (such as getting a surface SCP to leave a building), but after bombing with for example the Precision Airstrike (which I have only used, the 1000lbs bomb I don't have access to), deals absolutely negligable damage to surface SCPs, and never yields results outside of 1/10 scenarios such as bombing a raid party on the way to GOC base, or destroying a BTR (which can be done anyway by just getting someone to get a matador and hit 3 shots, which isn't exactly difficult.
To help with this, I feel like warfunds system should be reworked (which it is via @Auburn ), and UNGOC have more things to use warfunds on to both help themselves, other factions, and also destroy enemy assets.

5th point:
The UNGOC should be attemptimg to enforce a DMZ at all times to protect the civillian populace, at least near Pinewood and other populated areas such as the gas station (where fighting is NOT a good idea because of... gas!).
The UNGOC should be enforcing the 2nd Mission; Concealment, by attempting to force CI and SCPF to not fight at all on surface, as TERRORISTS in CANADA, does bring up some questions.
The UNGOC should be observing the raids against the SCPF, and at least limit CIs attempts to breach high response level KTEs, such as 682, or 008.
Now I understand the points listed above are extreme, but how else would you justify the UNGOCs existance within this server? I would love to get some feedback on the points I brought up (I wrote this at 4am)
 
GOC are not allowed to bomb compounds.View attachment 23049
Never said they could read
They can basically base bomb by just dropping it next to their base so no raiding them.
can basically base bomb by just dropping it next to their base
This has been something GOC has done for a long time. They can drop the bomb close enough to kill inside the compound and not count as breaking the rules.

The Problem is GOC cannot do the RP they want to because every faction doesn't see them a legit threat, if their position with legitimized then they would be able to do RP with that auauthority.
Not at all, people see them as a faction and know they're strong, they just don't respect them because of all the dumb things they use as a excuse to raid and kill people like a CI V2.0 rather than actually trying to RP. For a long time they were allowed to do RP discussion/actions with foundation because people were actually trying to RP, then they started stealing SCPs from foundation during these and expecting a red carpet annoying people enough to make them NOT want them around.

When other's don't want to play with you, the solution isn't get a big stick and smack them till they do, it's to reevaluate why they don't. GOC's issue is their gameplay is reliant on all of the server just kissing their butt whenever they do something bad, and for some ungodly reason there's people who's only solution is "Give us a bigger gun!!!" Vs "Give us something to do on our own to create RP"
 
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Not at all, people see them as a faction and know they're strong, they just don't respect them because of all the dumb things they use as a excuse to raid and kill people like a CI V2.0 rather than actually trying to RP. For a long time they were allowed to do RP discussion/actions with foundation because people were actually trying to RP, then they started stealing SCPs from foundation during these and expecting a red carpet annoying people enough to make them NOT want them around.
This is the exact issue I see with GOCs current gameplay loop and RP direction, GOC already have an implicit alliance with the foundation which is essentially unshakable. SL have stopped DEA from preventing GOC from sampling before because it ruins their gameplay loop. The best solution is coming up with something where foundation WANT to "work" with GOC willingly, and not because they know if they don't they get beaten to death with overpowered equipment, more because it is mutually beneficial and GOC will make whatever they want to do a headache otherwise. No one on foundation wants to just bend the knee to GOC for no reason and let them walk all over them.
 
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The UNGOC should be enforcing the 2nd Mission; Concealment, by attempting to force CI and SCPF to not fight at all on surface, as TERRORISTS in CANADA, does bring up some questions.
This ruins DEA, Nu7 and CIs core gameplay loops.

Terrorists in canada brings up some questions but so does everything else on the server, it's a non issue and GOC should not be actively impeding other people's gameplay.

This is also just a thing GOC could attempt to do right now in character, it would not work, it would be ignored.
 
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This ruins DEA, Nu7 and CIs core gameplay loops.

Terrorists in canada brings up some questions but so does everything else on the server, it's a non issue and GOC should not be actively impeding other people's gameplay.

This is also just a thing GOC could attempt to do right now in character, it would not work, it would be ignored.
The Department of External Affairs shouldn’t be a combative department because they essentially are the same as Nu-7 but with more authority over surface affairs, but unfortunately, this is the case right now, and you are right.
Nu-7 gameplay loop would be harmed by this indeed, and I don’t see a way to realistically solve this issue outside of increasing the frequency of CI raids, or giving them some other internal objectives.
CI on the other hand can still raid with this restriction because of the vents system (which would need to be reworked to fit this). Their core gameplay loop revolves around raiding the site, dying/extracting, waiting another 45 minues, repeat, with some DCs sprinkled in there and surface combat/RP.
 
The best solution is coming up with something where foundation WANT to "work" with GOC willingly, and not because they know if they don't they get beaten to death with overpowered equipment, more because it is mutually beneficial and GOC will make whatever they want to do a headache otherwise. No one on foundation wants to just bend the knee to GOC for no reason and let them walk all over them.
Holy shit yes.

Literally even if GOC just have their own SCPs they keep locked up (in lore they do[I know "MUH LORE!" isn't a argument just putting there before someone says it's unrealistic]) as a immediate quick fix. Saying "Give me what I want or I'll beat you up :mad:" doesn't create RP, and neither does "Give me what I want or I'll hold my breath till I pass out!", but if they had their own stuff like SCPs foundation doesn't, suddenly they have something to bring to the table of negotiations, and CI has a actual reason to infil on them beyond "They were mean 2 me ;("
 
Sep 10, 2023
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1st point:
Something to consider UNGOC should have more vehicle variety, and I believe this is being worked on by @WotInkermnation . They currently have a Humvee and an LAV. I suggest reworking the LAV HQ in such a way where it doesn't fuck over the VWar respawn system, and also implement a UN Medical Humvee. I've heard the excuse "but they have air support" to it's current state to justify this, and I say to them this: At least give them a Humvee with a red-cross on it. They are the UNITED NATIONS.
The current issue is that the GOCs garage Literally does not fit most vehicles

Humvees are alright, but the LAVs turret blatantly clip through the garage door, and the trucks Straight up don't fit in

We need a larger garage or different spawn zones. But in past we've been told multiple times that they aren't going to put focus on the GOC dev-wise as F and CI are more notable on the server
 
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The Department of External Affairs shouldn’t be a combative department because they essentially are the same as Nu-7 but with more authority over surface affairs, but unfortunately, this is the case right now, and you are right.
I know the US mentality on this is different, but I would definitely love for DEA to be less "nudged" towards combat, and get more stuff done, having peace on surface would be great! (But then again, wouldn't happen)
Maybe a war system like MRP? Keeps both surface combat going, allows peacetime ops to happen, and CI can still just like raid, just no hostilities on surface.