Content Meeting Discussion [Content Team Thread] Community Ideas and Feedback - G.O.C

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Tay

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G.O.C Feedback & Suggestions Thread

Enhancements to the Global Occult Coalition

Hey everyone,

We’re putting this thread together to gather your thoughts on the Global Occult Coalition (G.O.C). What it currently offers, where it falls short, and how we can improve it to make it a more exciting and involved faction on the server.

Whether you’re part of the G.O.C., have interacted with them in roleplay, or just have ideas you think could help expand them as a whole, we want to hear it.

What We're Aiming For:

We want the G.O.C. to feel like:

  • - A strong, standout presence on the surface
    - A faction with clear, unique goals and personality
    - A fun and interesting experience for both members and outsiders
    - A meaningful part of the wider server roleplay
    - A faction to balance out the Foundation's and the Chaos Insurgency's eternal war while still pursuing its own goals

Some Things to Think About:


  • - What kind of activities or missions should the G.O.C. be doing?
    - How can they have more impact on surface or cross-faction roleplay?
    - Are there new tools, gear, or roles they could have?
    - What makes the G.O.C. feel different from other factions?
    - What's currently missing from the experience?
    - What does your ideal G.O.C. look like?
    - How should diplomacy and military actions be conducted by the G.O.C.?

If you’ve got feedback, ideas, or even flat-out concepts. Please post them below! Just try to be detailed so we can fully understand what you’re suggesting. We’re open to all kinds of input, whether it’s a small tweak or a major shift.

Please know, while we will be reviewing all feedback, this does not mean everything said will be accepted by default. Ideas and feedback will be tallied up in a suggestion thread for Content Team and Senior Server Leadership+ to review.

Keep the thread on topic, we will be forced to reply-ban people and delete messages if they don't contribute to the thread as a whole.


Thanks for helping us shape the future of the G.O.C.

– The Content Team
 
The Problem is GOC cannot do the RP they want to because every faction doesn't see them a legit threat, if their position with legitimized then they would be able to do RP with that authority.
Now I don't know how good GOC on the UK is going player wise but to me it is clear that the RP GOC want to do just doesn't work on the server and isn't appealing to the majority of the playerbase. US GOC is at 31/65 players according to their roster, you wouldn't have double the amount of people joining because GOC get their way when doing RP. Not to mention a lot of foundation players just wouldnt want GOC stepping on them using overpowered shit and SL backing to get their way.

Sure, yes, GOC with their current gameplay loop would benefit from being taken as a legitimate threat through having just overpowered shit, but that clearly isn't what GOC as a whole over both servers need. GOC needs to appeal to a wider playerbase and give all members more to do when there isn't diplomacy stuff. You can't claim to be a threat if you are putting up less numbers than A-1 alone. You should be able to get on at any point and have something fun to do as GOC, similar to literally every other role on the server, making them more of a "diplomatic threat" wouldn't really provide that.
 
But honestly people keep saying "Base rework" but what is that really gonna do? Okay you have more space, you aren't in a death hallway but thet doesn't add a system to allow more intresting gameplay, just gives more space to do nothing. But being honest, what does anyone do on the server other than talk and shoot people? You can try to research but because of player made rules made simply to give SC and SA something to do (read a peice of paper asking to do something like a teacher grading a essay) it mostly devolves to homework rp, or sampling. You can try to do medical RP but because there's no inventive to (and inventive not to due to combat happening at random and places like D-block needing 24/7 guarding) people often don't go there to do medical RP outside of event involvment.
It would be cool if CI & GOC could actually capture capture SCPs. Like if they nab say, 049 and bring them back, 049's spawn point is then moved to their SCP holding area until they are ADB'd, killed (in the case of terminable SCPs), captured by the other GOI (if GOC takes it from CI or vice versa) or recaptured by F.

This could lead to longer term diplomatic punishments/RP/etc. And if an SCP being held by one needs to flag off, they can - For someone else to flag on in their place.

The problem there being that a GOI could theoretically keep an SCP for longer than they would reasonably be able to, because the SCP isn't flagged on 🙃I guess, something something theoretically the AI thing, etc. But it was already too complex of a solution with too many potential issues, for too little RP/gameplay benefit.

And that's not to mention low-pop hours.
 
I'll keep my input short but blunt. UNGOC was implemented without a single gameplay loop unique to their own.
Currently, GOC U.S. is either combating CI/F on surface or sampling/testing in foundation practically being a researcher with more equipment. UNGOC should be able to ADB anomalies that hit surface/be the ones helping surface RP. So far every gameplay loop we have tried has been made from scratch not by the SSL+ team but by UNGOC themselves.

MORE IN DEPTH OPINION

- What kind of activities or missions should the G.O.C. be doing?

UNGOC's entire mission is the destruction of anomalies and the survival of the human race, so far we have been doing more sampling/research than actual destruction. At this current moment we basically are an MTF designed to fight 8854/323. GOC should have a gameplay loop that would allow us to ADB without having to hack a SCP out and having to shoot it down to 1 hp. Why? Because at that point you might as well call us E-11, I don't know if you've seen a SCP breach but usually E-11 and MTF die over 10 times just to contain a breach, obviously its impossible at this time to do our current "gameplay loop." I wish UNGOC would have more of a gameplay loop special to UNGOC. E-11 contain, Nu7 fight CI, A-1 protect O5, O-1 protect ECMs, CI raid foundation, GOC at this current moment sample and test in foundation which is just research RP with extra steps. What I could suggest is UNGOC being a TRUE neutral third party, able to do surface missions designed for GOC to obtain materials to forge stuff like an Orange Suit or weaponry for crafting. These materials would be able to be given out to the other factions for RP/breach aid. Thus maintaining neutral relations with UNGOC would be more beneficial. Example, being able to obtain enough materials (Id recommend a whole lot for this) able to call in a Orange Suit able to be piloted like a vehicle instead of "O-Suit auth ask admin to set job." This would also allow others that aren't GOC to pilot it (Obviously they'd need to hack a cl5-cl6 to unlock it) or have a GOC CL5 unlock it. That's just an example, giving us the ability to craft powerful stuff like that but having it take a whole lot of resources like scrap or whatever would give GOC a unique gameplay loop like no other and would encourage GOC neutral relations RP.

- How can they have more impact on surface or cross-faction roleplay?
On surface we would be able to use more stuff and possibly be able to give some of the stuff we craft to other factions and/or rangers to help fight anomalies/fight off hostile groups in pinewood. It would give rangers better weapons/armor allowing them to have more of a reason to ally with UNGOC rather than info breaching or kidnapping people. It would heavily effect cross-faction roleplay because we would be able to give others access to some stuff we have in emergencies like containment breaches or in exchange for *INSERT RP HERE*. Since UNGOC cannot be lore accurate due to the sheer tech and funding UNGOC has in lore we might as well lean into the true neutral stance on the server. UNGOC would be helping both CI/F along with rangers and not being bias towards either unless relations are being ruined. What I'm suggesting is a big ask and a long shot but if implemented it would give GOC a place of their own and their own loop. Cause currently, were research/sampling and raid junkies. Were basically foundation researchers with the guns of MTF.

- Are there new tools, gear, or roles they could have?
You could have a craft able ADB that would be able to ADB with only one person instead of requiring 3+ people sometimes. You could have a way to craft AA from scrap + funding. You could have a new role be called a "armorer" instead of a Thaum which is able to utilize the crafting area. There's endless possibilities that could be done with this, this would make UNGOC stronger but also more neutral. One gear could be called "Shield Constructer" in which you use some scrap (doesn't need to be scrap but idk what to call it so I'm saying scrap) instead of just deployable shields, instead of dispensing items we would need scrap and funding to craft them. You could bring back the surface scrap trader but only available to the GOC and at random times be able to craft better stuff like D-Class do with theirs but only for GOC. And after certain amount of missions completed instead of a riot giving much better stuff a GOC thing could happen where they are able to craft much better stuff. That would be epic.

- What makes the G.O.C. feel different from other factions?
I'll be dead honest, only the ADB and Airstrikes. Everything else is just a aspect of CI/Foundation but looked at in a different way. Orange Suit (ERT). Juggernaut, now everyone has a jug so its not unique. Thaum (TB). Strike team, (Delta Op/MTF Breacher) Assessment team (Deep Cover) Field Operative (MTF Specialist/ISD). Cartographer, nerfed so hard its practically useless and CI and Foundation have one. I could go on but you get the point, GOC currently has no real unique thing about them aside from ADB/Airstrikes.

- What's currently missing from the experience?
Plain and simple, roleplay. We do more combat than roleplay. When GOC was added I was informed that it was supposed to be a heavily RP leaned faction, as far as I'm aware they didnt specify how. So far the only "RP" we get is relations and foundation research, which leads me back to my previous statement. We are practically researchers with guns. We need our own form of RP which us trying to do so was starting our DMZ, but surprising no one, someone had a problem with it and is causing problems. Our own form of RP is the biggest issue that I see plaguing the UNGOC of the US server. Trying to find our own is like grabbing two twigs and trying to make them a sword, you can pretend but in the end they're just twigs.

- What does your ideal G.O.C. look like?
A GOC that doesn't rely on CI or Foundation for a gameplay loop. A GOC that is truly neutral and not leaning more towards foundation nor CI. A GOC that can conduct RP without having to worry about relations or having to worry about going to war over every small action that they do. Finally, a GOC that has constant activity not out of requirement but out of wanting to play the UNGOC and not out of fear of being demoted for inactivity.

- How should diplomacy and military actions be conducted by the G.O.C.?
Currently I see the diplomacy in GOC US like this, if there's a problem, the Consulate try to solve it reasonably or in their own way. If that fails, EXO+ steps in and solves it with the help of consulate but in a less asking more putting your foot down way. That's personally how I see it and so far I don't see a reason to change it. This keeps a balance of asking nicely such as "asking *insert faction* to stop breaking DMZ" they say no, EXO+ steps in and asks less nicely. If the things suggested get added there would be no real need for this as the EXO team could focus on development of equipment and supplying armaments' to those in need. Consulate could handle relations to their fullest and the EXO+ team would handle the orders given by the consulate and be tasked with making sure the armory is well fitted with UNGOC equipment. One of diplomacy the other is enforcement.

Either way, that's just my take on UNGOC US at the current moment, I don't tend to get involved with UK GOC in terms of their RP because I prefer to not be nosey when it comes to that stuff. But hey, that's just a suggestion, A GAME SUGGESTION!
game theory.jpg
 
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I'll keep my input short but blunt. UNGOC was implemented without a single gameplay loop unique to their own.
Currently, GOC U.S. is either combating CI/F on surface or sampling/testing in foundation practically being a researcher with more equipment. UNGOC should be able to ADB anomalies that hit surface/be the ones helping surface RP. So far every gameplay loop we have tried has been made from scratch not by the SSL+ team but by UNGOC themselves.

MORE IN DEPTH OPINION

- What kind of activities or missions should the G.O.C. be doing?

UNGOC's entire mission is the destruction of anomalies and the survival of the human race, so far we have been doing more sampling/research than actual destruction. At this current moment we basically are an MTF designed to fight 8854/323. GOC should have a gameplay loop that would allow us to ADB without having to hack a SCP out and having to shoot it down to 1 hp. Why? Because at that point you might as well call us E-11, I don't know if you've seen a SCP breach but usually E-11 and MTF die over 10 times just to contain a breach, obviously its impossible at this time to do our current "gameplay loop." I wish UNGOC would have more of a gameplay loop special to UNGOC. E-11 contain, Nu7 fight CI, A-1 protect O5, O-1 protect ECMs, CI raid foundation, GOC at this current moment sample and test in foundation which is just research RP with extra steps. What I could suggest is UNGOC being a TRUE neutral third party, able to do surface missions designed for GOC to obtain materials to forge stuff like an Orange Suit or weaponry for crafting. These materials would be able to be given out to the other factions for RP/breach aid. Thus maintaining neutral relations with UNGOC would be more beneficial. Example, being able to obtain enough materials (Id recommend a whole lot for this) able to call in a Orange Suit able to be piloted like a vehicle instead of "O-Suit auth ask admin to set job." This would also allow others that aren't GOC to pilot it (Obviously they'd need to hack a cl5-cl6 to unlock it) or have a GOC CL5 unlock it. That's just an example, giving us the ability to craft powerful stuff like that but having it take a whole lot of resources like scrap or whatever would give GOC a unique gameplay loop like no other and would encourage GOC neutral relations RP.

- How can they have more impact on surface or cross-faction roleplay?
On surface we would be able to use more stuff and possibly be able to give some of the stuff we craft to other factions and/or rangers to help fight anomalies/fight off hostile groups in pinewood. It would give rangers better weapons/armor allowing them to have more of a reason to ally with UNGOC rather than info breaching or kidnapping people. It would heavily effect cross-faction roleplay because we would be able to give others access to some stuff we have in emergencies like containment breaches or in exchange for *INSERT RP HERE*. Since UNGOC cannot be lore accurate due to the sheer tech and funding UNGOC has in lore we might as well lean into the true neutral stance on the server. UNGOC would be helping both CI/F along with rangers and not being bias towards either unless relations are being ruined. What I'm suggesting is a big ask and a long shot but if implemented it would give GOC a place of their own and their own loop. Cause currently, were research/sampling and raid junkies. Were basically foundation researchers with the guns of MTF.

- Are there new tools, gear, or roles they could have?
You could have a craft able ADB that would be able to ADB with only one person instead of requiring 3+ people sometimes. You could have a way to craft AA from scrap + funding. You could have a new role be called a "armorer" instead of a Thaum which is able to utilize the crafting area. There's endless possibilities that could be done with this, this would make UNGOC stronger but also more neutral. One gear could be called "Shield Constructer" in which you use some scrap (doesn't need to be scrap but idk what to call it so I'm saying scrap) instead of just deployable shields, instead of dispensing items we would need scrap and funding to craft them. You could bring back the surface scrap trader but only available to the GOC and at random times be able to craft better stuff like D-Class do with theirs but only for GOC. And after certain amount of missions completed instead of a riot giving much better stuff a GOC thing could happen where they are able to craft much better stuff. That would be epic.

- What makes the G.O.C. feel different from other factions?
I'll be dead honest, only the ADB and Airstrikes. Everything else is just a aspect of CI/Foundation but looked at in a different way. Orange Suit (ERT). Juggernaut, now everyone has a jug so its not unique. Thaum (TB). Strike team, (Delta Op/MTF Breacher) Assessment team (Deep Cover) Field Operative (MTF Specialist/ISD). Cartographer, nerfed so hard its practically useless and CI and Foundation have one. I could go on but you get the point, GOC currently has no real unique thing about them aside from ADB/Airstrikes.

- What's currently missing from the experience?
Plain and simple, roleplay. We do more combat than roleplay. When GOC was added I was informed that it was supposed to be a heavily RP leaned faction, as far as I'm aware they didnt specify how. So far the only "RP" we get is relations and foundation research, which leads me back to my previous statement. We are practically researchers with guns. We need our own form of RP which us trying to do so was starting our DMZ, but surprising no one, someone had a problem with it and is causing problems. Our own form of RP is the biggest issue that I see plaguing the UNGOC of the US server. Trying to find our own is like grabbing two twigs and trying to make them a sword, you can pretend but in the end they're just twigs.

- What does your ideal G.O.C. look like?
A GOC that doesn't rely on CI or Foundation for a gameplay loop. A GOC that is truly neutral and not leaning more towards foundation nor CI. A GOC that can conduct RP without having to worry about relations or having to worry about going to war over every small action that they do. Finally, a GOC that has constant activity not out of requirement but out of wanting to play the UNGOC and not out of fear of being demoted for inactivity.

- How should diplomacy and military actions be conducted by the G.O.C.?
Currently I see the diplomacy in GOC US like this, if there's a problem, the Consulate try to solve it reasonably or in their own way. If that fails, EXO+ steps in and solves it with the help of consulate but in a less asking more putting your foot down way. That's personally how I see it and so far I don't see a reason to change it. This keeps a balance of asking nicely such as "asking *insert faction* to stop breaking DMZ" they say no, EXO+ steps in and asks less nicely. If the things suggested get added there would be no real need for this as the EXO team could focus on development of equipment and supplying armaments' to those in need. Consulate could handle relations to their fullest and the EXO+ team would handle the orders given by the consulate and be tasked with making sure the armory is well fitted with UNGOC equipment. One of diplomacy the other is enforcement.

Either way, that's just my take on UNGOC US at the current moment, I don't tend to get involved with UK GOC in terms of their RP because I prefer to not be nosey when it comes to that stuff. But hey, that's just a suggestion, A GAME SUGGESTION!
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+ Support
 
Not listening to this ragebait..
We're talking about the an example of the GOC and CI having shared goals that go against the foundation and is applicable to the server. Your example is a story that gives no context for them working together, and just describes a fight in which they both raided a facility.

For all we know, in this universe the Foundation could have been building Earth Annihilator 2000 to take over the world and the G.O.C and C.I teamed up to stop them, but without that context this has nothing to draw similarity to with the current lore of Civil, and doesn't give any reasons for GOC to fight alongside or cooperate with C.I. Idk if this is a troll post with way to much effort or genuinely just unable to follow along with the conversation
 
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Anyway only idea I've heard that is good is making CI DCs have a longer cool down and lowering the CI main raid cool down, then doing the inverse for GOC (Short assessment raid cool down, long M.R cool down). This gives people who are more focus on infiltration and RP the chance to do so as G.O.C, and those more orientated in combat to join CI. Given assessment teams are much more nuisance and interesting intentions, it'd be much more fun dealing with them opposed to CI DCs who mainly come in, kill people, and hack out SCPs. CI main raids are also more fun, as all of C.I gets to be involved, and Foundation has an easier time responding and actually combating M.R.

But taking away something from another faction just to make G.O.C better is dumb, especially when they haven't done enough to even justify their existence. G.O.C just needs the Beta-1 treatment so we can move on from that dogshit update once and for all.
 
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We're talking about the an example of the GOC and CI having shared goals that go against the foundation and is applicable to the server. Your example is a story that gives no context for them working together, and just describes a fight in which they both raided a facility.

For all we know, in this universe the Foundation could have been building Earth Annihilator 2000 to take over the world and the G.O.C and C.I teamed up to stop them, but without that context this has nothing to draw similarity to with the current lore of Civil, and doesn't give any reasons for GOC to fight alongside or cooperate with C.I. Idk if this is a troll post with way to much effort or genuinely just unable to follow along with the conversation
When UNGOC current GE- I mean the "COL" does not want to talk about reforming the UNGOC then why is he a COL? Man, Ronin back in my day you were good man and still is but less focused on UNGOC because i know you have GM stuff to do.

Hey @Ronin remember when i talked to you if i could do my "RP" which would led CI killing a UNGOC dipolmant, CI disguising as foundation would kill the UNGOC, and then UNGOC and foundation would start a war over it. You rejected it which i understand.