What does this suggestion change/add/remove:
Make a level required regiment that spawns in Heavy Containment Zone in assistance of E-11 as the new HCZ is way too much for only E11 to handle.
The branch would be called Tactical Response Teams with the suggested models...
What does this suggestion change/add/remove:
Add a sort of damage box in cross testing that will allow SCPs to damage each other and some of them could also die (682 vs 049)
Possible Positives of the suggestion (At least 2):
- More RP for Research
- Fun for SCPs to fight together
- Possible...
It's an in character issue, IA can arrest anyone wearing hazmats for misuse of equipment, maybe there should be a thing that makes you slow if you have an hazmat so it prevents everyone from using them
What does this suggestion change/add/remove:
Upon breach SCP-912 will be given the AR-15 instead of the Glock
Possible Positives of the suggestion (At least 2):
- 912 is more playable during breaches
- The AR 15 is not a very strong weapon so it's still managable to fight against and fun to...
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