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  1. One of the Johnny's

    Denied Allow SCP's to fight eachother.

    I don't really understand the purpose of this question, It's their choice if they want to or not. Unless its forced such as 939's not being allowed to attack eachother. It gives much more purpose to the cross testing chamber, and you have more options during breaches. GOI's can take advantage of...
  2. One of the Johnny's

    Denied Allow SCP's to fight eachother.

    Wouldn't that be job abuse, also E11 is incredibly inactive. And thats not how breaches work, you have to wait long times to get breached and i doubt any E11 would commit to that, just to end a breach thats already happened/is going to happen.
  3. One of the Johnny's

    Denied Allow SCP's to fight eachother.

    If it would be time consuming/hard to implement it could be put on hold until a major revamp, or until someone has time to do it. I havent coded in GMOD before, so i don't know how difficult it would be. But would it work to make a swep that can damage other SCP's and even terminate them, and...
  4. One of the Johnny's

    Denied Allow SCP's to fight eachother.

    They can choose to attack eachother or not, they dont HAVE to attack eachother.
  5. One of the Johnny's

    Denied Allow SCP's to fight eachother.

    I explicitly stated that 939's should not be allowed to attack eachother at all, so i think you may have misread?
  6. One of the Johnny's

    Denied Allow SCP's to fight eachother.

    Fair, i should probably remove the Fail RP parts. Editing it now
  7. One of the Johnny's

    Denied Allow SCP's to fight eachother.

    What does this suggestion change/add/remove: As the title says i propose allowing SCP's to fight eachother within lore accurate reasons, let me get a few things out of the way first. SCP's can choose not to attack eachother during breaches, unless they have a reason not to be able to choose...
  8. One of the Johnny's

    Accepted Multiple Codes/Alarms

    You can, but its much worse than what i have proposed, it's not the biggest issue i'll admit. But it is a quality of life improvement that i think shouldn't be too hard to implement. Its not a urgent massive reform that's needed, but it is a quality of life improvement that would be preferable...
  9. One of the Johnny's

    Denied SCP ITEMS 2.O

    + Massive Support Well thought out, but it is probably gonna be denied because of "SCP Suggestions wont be approved!!???"
  10. One of the Johnny's

    Denied SCP-096 Bucket FailRP Adjustment

    + Minor Support. Due to the fact 096 can go to any spawn or highly populated area and breach forever until the mods are called i don't fully support it. But at the same time it makes no sense, it should take 5 seconds to place the bucket on 096 - therefore i propose a solution. The gel that...
  11. One of the Johnny's

    Accepted Multiple Codes/Alarms

    What does this suggestion change/add/remove: Adds the feature to have Multiple codes going on at once. If needed, a priority system to make the alarm sound effects not blare at the same time, or add a new alarm such as "Multiple codes at once, MTF unit's respond." Or the simplest solution, make...
  12. One of the Johnny's

    Accepted Add a few new things to the server.

    + Support, Although i believe SCP sampling actively makes the game worse (in terms of how every test is just sample for 30 minutes, yaaay!) i think your other ideas are a net positive, also great SCP ideas. I never even thought about how well 082 would fit.
  13. One of the Johnny's

    Denied Containment Procedures

    What does this suggestion change/add/remove: Containment Procedures, this will make it so you have to follow/fix/clean/adapt according to the Containment Procedures of the SCP, Currently most SCP's are just in a box with no special procedures for maintenance (Im aware that there are planned...