Currently, it’s possible to place a bucket on SCP-096 even while he is in his enraged state — sometimes immediately after he kills his first target. This allows players to stop him unfairly, even as he’s running through people during his rampage.
As an E-11 player, I’ve personally always waited until SCP-096 calmed down before attempting to bucket him — simply because it’s fairer for the SCP player.
Also Blindfolding 096 should be not allowed for this is the bucket ....
Problem:
Little counterplay for SCP-096: He often loses his rage after one kill, before he can reach other targets.
Breaks immersion: A rampaging SCP violently killing people shouldn’t be stopped by someone placing a bucket on his head mid-sprint.
Balance issue: The current mechanic makes SCP-096 too easy to neutralize.
Suggested fix:
Bucket Spawn Limitation:
Only one bucket exists at a time on the map.
It spawns in a randomized location each time (to prevent camping).
Spawn Cooldown:
After a bucket is used, the next one only spawns after a 5-minute cooldown.
This prevents constant re-bucketing and encourages thoughtful use.
Disable bucket interaction while enraged: Bucketing should only be possible once SCP-096 is fully calm again.
Alternatively:
Brief post-kill immunity to bucketing, allowing a short window for follow-up kills before being contained.
As an E-11 player, I’ve personally always waited until SCP-096 calmed down before attempting to bucket him — simply because it’s fairer for the SCP player.
Also Blindfolding 096 should be not allowed for this is the bucket ....
Problem:
Little counterplay for SCP-096: He often loses his rage after one kill, before he can reach other targets.
Breaks immersion: A rampaging SCP violently killing people shouldn’t be stopped by someone placing a bucket on his head mid-sprint.
Balance issue: The current mechanic makes SCP-096 too easy to neutralize.
Suggested fix:
Bucket Spawn Limitation:
Only one bucket exists at a time on the map.
It spawns in a randomized location each time (to prevent camping).
Spawn Cooldown:
After a bucket is used, the next one only spawns after a 5-minute cooldown.
This prevents constant re-bucketing and encourages thoughtful use.
Disable bucket interaction while enraged: Bucketing should only be possible once SCP-096 is fully calm again.
Alternatively:
Brief post-kill immunity to bucketing, allowing a short window for follow-up kills before being contained.