Currently, it’s possible to place a bucket on SCP-096 even while he is in his enraged state — sometimes immediately after he kills his first target. This allows players to stop him unfairly, even as he’s running through people during his rampage.
As an E-11 player, I’ve personally always waited until SCP-096 calmed down before attempting to bucket him — simply because it’s fairer for the SCP player.
Also Blindfolding 096 should be not allowed for this is the bucket ....
Problem:
Little counterplay for SCP-096: He often loses his rage after one kill, before he can reach other targets.
Breaks immersion: A rampaging SCP violently killing people shouldn’t be stopped by someone placing a bucket on his head mid-sprint.
Balance issue: The current mechanic makes SCP-096 too easy to neutralize.
Suggested fix:
Bucket Spawn Limitation:
Only one bucket exists at a time on the map.
It spawns in a randomized location each time (to prevent camping).
Spawn Cooldown:
After a bucket is used, the next one only spawns after a 5-minute cooldown.
This prevents constant re-bucketing and encourages thoughtful use.
Disable bucket interaction while enraged: Bucketing should only be possible once SCP-096 is fully calm again.
Alternatively:
Brief post-kill immunity to bucketing, allowing a short window for follow-up kills before being contained.
What does this suggestion change/add/remove:[/B]
1 Bucket to use with Cooldown
no insta bucketing after 1 is used
Maybe Randomized spawn of bucket in the facility with Spawn Cooldown
No bucketing then 096 is in enrage maybe bucket cooldown for 1 minute after rage
Has something similar been suggested before? If so, why is your suggestion different?:
I dont know
Possible Positives of the suggestion (At least 2):
More Balance in 096 breaches, more thinking how to go on 096
Possible Negatives of the suggestion:
people start looking on purpose on people then ur not more in rage
Based on the Positives & Negatives, why should this suggestion be accepted:
Because 096 is to easy to contain there is no fun in it i did it as e11 its to easy i played 096 and its to quick
As an E-11 player, I’ve personally always waited until SCP-096 calmed down before attempting to bucket him — simply because it’s fairer for the SCP player.
Also Blindfolding 096 should be not allowed for this is the bucket ....
Problem:
Little counterplay for SCP-096: He often loses his rage after one kill, before he can reach other targets.
Breaks immersion: A rampaging SCP violently killing people shouldn’t be stopped by someone placing a bucket on his head mid-sprint.
Balance issue: The current mechanic makes SCP-096 too easy to neutralize.
Suggested fix:
Bucket Spawn Limitation:
Only one bucket exists at a time on the map.
It spawns in a randomized location each time (to prevent camping).
Spawn Cooldown:
After a bucket is used, the next one only spawns after a 5-minute cooldown.
This prevents constant re-bucketing and encourages thoughtful use.
Disable bucket interaction while enraged: Bucketing should only be possible once SCP-096 is fully calm again.
Alternatively:
Brief post-kill immunity to bucketing, allowing a short window for follow-up kills before being contained.
What does this suggestion change/add/remove:[/B]
1 Bucket to use with Cooldown
no insta bucketing after 1 is used
Maybe Randomized spawn of bucket in the facility with Spawn Cooldown
No bucketing then 096 is in enrage maybe bucket cooldown for 1 minute after rage
Has something similar been suggested before? If so, why is your suggestion different?:
I dont know
Possible Positives of the suggestion (At least 2):
More Balance in 096 breaches, more thinking how to go on 096
Possible Negatives of the suggestion:
people start looking on purpose on people then ur not more in rage
Based on the Positives & Negatives, why should this suggestion be accepted:
Because 096 is to easy to contain there is no fun in it i did it as e11 its to easy i played 096 and its to quick
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