What does this suggestion change/add/remove:
Basically give these jobs the same 10 minute cooldown that the Spy job currently has. There is currently a meta where people farm combat score all day for use in later wars, then spend an entire war playing the flamer/jugg. It's all well and good to spend points strategically, but it takes substantial effort to take down these classes as infantry. A player instantly respawning in the same job makes the gameplay absolutely miserable for the opposing team.
"Skill issue" meme aside, we're seeing players quit wars when this happens. The Jugg class in particular is already very overpowered by design, so having a seemingly endless supply of them negates any perceived reward for defeating one and makes them sign off.
Possible Positives of the suggestion (At least 2):
- Less infantry discontent
- Better player retention and participation
- Defeating said class feels more impactful
- A single player cannot monopolise the job all war
Possible Negatives of the suggestion:
- People like using the Jugg, so a cooldown will upset the combat score farmers.
Based on the Positives & Negatives, why should this suggestion be accepted:
Due to their ridiculous stats the power-classes need to remain a surprise threat rather than a constant presence in a war. A recent suggestion wanted a hard cap and was turned down, this is hopefully a far more equitable solution.
Basically give these jobs the same 10 minute cooldown that the Spy job currently has. There is currently a meta where people farm combat score all day for use in later wars, then spend an entire war playing the flamer/jugg. It's all well and good to spend points strategically, but it takes substantial effort to take down these classes as infantry. A player instantly respawning in the same job makes the gameplay absolutely miserable for the opposing team.
"Skill issue" meme aside, we're seeing players quit wars when this happens. The Jugg class in particular is already very overpowered by design, so having a seemingly endless supply of them negates any perceived reward for defeating one and makes them sign off.
Possible Positives of the suggestion (At least 2):
- Less infantry discontent
- Better player retention and participation
- Defeating said class feels more impactful
- A single player cannot monopolise the job all war
Possible Negatives of the suggestion:
- People like using the Jugg, so a cooldown will upset the combat score farmers.
Based on the Positives & Negatives, why should this suggestion be accepted:
Due to their ridiculous stats the power-classes need to remain a surprise threat rather than a constant presence in a war. A recent suggestion wanted a hard cap and was turned down, this is hopefully a far more equitable solution.
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