What does this suggestion change/add/remove:
This would add a more powerful version of the currently used mortar vwar structure that currently can be built at fobs, this could be done either as another emplacement with its own specific license only granted to infantry regiments that would be more powerful, most likely in the form of a howitzer (these already exist in the gredwitch pack the server uses along with the current mortar and KwK) that would be considerably more powerful than the standard mortar but would take more ammo and possibly require two people to operate (gunner and loader).
Another possible implementation of these assets would be in the form of towed guns, these would be spawned at vehicle deployment and could be attached to and towed by the ammo supply truck (the one with 1000 ammo). This could then be driven around and set up where required where it would take its supply from the truck towing it and possibly another following it around. The range on these would be limited however to prevent people using them like scuds and HIMARS are used by just inching out of signs, firing and retreating back in. This implementation may prove to be more difficult however as I am not aware how well the emplacement binoculars would work when the weapon it is linked to is mobile and not just static like the existing mortars.
There could also be an extra level of difficulty in aiming these bigger guns to combat how effective they would logically be, possibly a system where a forward observer is required with their binos linked to the gun, and when they looked through their binos at a specific spot, the azimuth and elevation the gun would be required to be at would be shown to the forward observer who would then need to communicate it to the person operating the gun so it can be aimed and fired correctly and accurately
Has something similar been suggested before? If so, why is your suggestion different?:
I am unaware of any suggestions of this type being made, and if they were they would have been made in the early days of the server.
Possible Positives of the suggestion (At least 2):
I believe this would add a well needed gimmick to differentiate the standard infantry regiments from all others who already have their established "things". All that we can be said to have currently would be the bomb drones, that both cost money and are incredibly overrated in effectiveness.
This could, if used correctly, increase the effectiveness of infantry regiments that have previously been known as being sub par at points and increase the appeal of these regiments to new players that join and see "Ooo tanks, Ooo helis, Ooo spec ops, Ooo police," and infantry regiments are just there being kind of plain in their current state. This would increase the health of infantry regiments while not stealing any jobs or gimmicks from other regiments.
If the system, when implemented, requires more than one person to operate a singular artillery piece, it could provide a well needed boost in teamwork and further increase the health and effectiveness of the regiments that use it.
Possible Negatives of the suggestion:
One possible negative of this being implemented would be that if used correctly, it could be incredibly effective at clearing points and destroying enemy FOBs to the point of being called overpowered.
A negative that would be more present in the early days of this feature would be a decrease in the amount of people playing "ground" as people get familiar with the new system and in the long term it could also cause a similar impact but on a smaller scale once the novelty has worn off.
This suggestion may also be seen as more suitable for the armoured regiments in the form of Self Propelled Guns, however I believe this would fit infantry regiments better in the forms outlined above.
Based on the Positives & Negatives, why should this suggestion be accepted:
I believe this should be added as after the positives and negatives are taken into account, once this system has been properly balanced, you end up with healthier and more effective infantry regiments with more appeal. Along with providing much needed content and variety to the server as it obviously effects the people who use the system and those it is being used against.
This would add a more powerful version of the currently used mortar vwar structure that currently can be built at fobs, this could be done either as another emplacement with its own specific license only granted to infantry regiments that would be more powerful, most likely in the form of a howitzer (these already exist in the gredwitch pack the server uses along with the current mortar and KwK) that would be considerably more powerful than the standard mortar but would take more ammo and possibly require two people to operate (gunner and loader).
Another possible implementation of these assets would be in the form of towed guns, these would be spawned at vehicle deployment and could be attached to and towed by the ammo supply truck (the one with 1000 ammo). This could then be driven around and set up where required where it would take its supply from the truck towing it and possibly another following it around. The range on these would be limited however to prevent people using them like scuds and HIMARS are used by just inching out of signs, firing and retreating back in. This implementation may prove to be more difficult however as I am not aware how well the emplacement binoculars would work when the weapon it is linked to is mobile and not just static like the existing mortars.
There could also be an extra level of difficulty in aiming these bigger guns to combat how effective they would logically be, possibly a system where a forward observer is required with their binos linked to the gun, and when they looked through their binos at a specific spot, the azimuth and elevation the gun would be required to be at would be shown to the forward observer who would then need to communicate it to the person operating the gun so it can be aimed and fired correctly and accurately
Has something similar been suggested before? If so, why is your suggestion different?:
I am unaware of any suggestions of this type being made, and if they were they would have been made in the early days of the server.
Possible Positives of the suggestion (At least 2):
I believe this would add a well needed gimmick to differentiate the standard infantry regiments from all others who already have their established "things". All that we can be said to have currently would be the bomb drones, that both cost money and are incredibly overrated in effectiveness.
This could, if used correctly, increase the effectiveness of infantry regiments that have previously been known as being sub par at points and increase the appeal of these regiments to new players that join and see "Ooo tanks, Ooo helis, Ooo spec ops, Ooo police," and infantry regiments are just there being kind of plain in their current state. This would increase the health of infantry regiments while not stealing any jobs or gimmicks from other regiments.
If the system, when implemented, requires more than one person to operate a singular artillery piece, it could provide a well needed boost in teamwork and further increase the health and effectiveness of the regiments that use it.
Possible Negatives of the suggestion:
One possible negative of this being implemented would be that if used correctly, it could be incredibly effective at clearing points and destroying enemy FOBs to the point of being called overpowered.
A negative that would be more present in the early days of this feature would be a decrease in the amount of people playing "ground" as people get familiar with the new system and in the long term it could also cause a similar impact but on a smaller scale once the novelty has worn off.
This suggestion may also be seen as more suitable for the armoured regiments in the form of Self Propelled Guns, however I believe this would fit infantry regiments better in the forms outlined above.
Based on the Positives & Negatives, why should this suggestion be accepted:
I believe this should be added as after the positives and negatives are taken into account, once this system has been properly balanced, you end up with healthier and more effective infantry regiments with more appeal. Along with providing much needed content and variety to the server as it obviously effects the people who use the system and those it is being used against.
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