Rule Suggestion Big Issue

Rule suggestions will be reviewed by Superadmins, this may take longer than standard content suggestions.
What does this suggestion change/add/remove:

Add a rule that forbids CI players from hopping on SCP's during a raid.
Or CI Requesting for SCP's to hop on during a raid with the intent to breach.

Has something similar been suggested before? If so, why is your suggestion different?:

This hasn't been suggested previously

Possible Positives of the suggestion (At least 2):

Less Long breaches that kill everything activity wise on the server
Less Coordinated-OP SCP's that ignore CI raiding parties

Possible Negatives of the suggestion:


None It forces CI to work with whatever SCP's that are onsite at that time rather than hopping on a combo-wombo of Type green's, astronaut, 079 that kill any semblance of roleplay

Based on the Positives & Negatives, why should this suggestion be accepted:

Would make SCP breaches that occur not last that thing as it'll be random players.

 
With all due respect, being able to pick and choose the 'best' players to play an SCP to cause maximum damage with a breach should not be the goal of anyone on a roleplay server. You're also actively stopping others from being able to play these SCPs if they want to flag on when a breach is occuring.
ci's loop is to cause chaos, of course im going to want someone who can cause as much chaos as possible with the given resources.
the people on the scp can always be breached by other things, auto queue, dclass, another scp. CI shouldn't be the main option for something to be breached, and it isn't but sometimes people act as if it is.
 
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James Dingle

Administrator
Administrator
SCP-RP Staff
Content Team
Jul 13, 2024
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ci's loop is to cause chaos, of course im going to want someone who can cause as much chaos as possible with the given resources.
the people on the scp can always be breached by other things, auto queue, dclass, another scp. CI shouldn't be the main option for something to be breached, and it isn't but sometimes people act as if it is.
CI's loop is to cause chaos, and perhaps you'll be forced to cause chaos in more creative ways if this change comes in.
 
Let me tell you something buddy:

ARE YOU FUCKING DUMB? YOU KNOW YOU WILL KILL CI, THE COMBATIVES MUST HAS CI TO GET SOME ENJOYMENT FROM IT, IF YOU KILL CI (EVEN IF YOU WILL DO), THE SCPRP US SERVER WILL BE LIKE THE US MRP SERVER, IT DIED. NOW TELL ME, YOU DON'T CARE ABOUT US CI BECAUSE YOU ARE US FOUDNATION MAIN HUH? I BET YOU PLAY COMBATIVE ROLES SOMETIMES, SO TELL ME, IN SHORT TERM ITS NOT GONNA BE BAD FOR YOU, BUT IN LONG TERM, OH BOY IT WILL. So BE smart and don't kill the server you play on. BECAUSE EVEN THE "RP Based" SERVERS ARE SMARTER THAN THIS CRAP. ALSO YOU ARE CI DELCOM, SO WHAT THE FUCK YOU TALKING ABOUT?


I'm very sorry for rant staff, i give you full permisson to delete my comment if you wish to.
Crashout.
 
+ massive support

this makes CI have to breach Whats currently on site allowing for more interesting breaches. whens the last time youve seen CI try breaching 939 or 966? never. its always Type green 8837 7722 076 or 079. and very rarley 035

CI have been recently only breaching themselves on SCPs, It needs to be reinforced that SCPs must go for CI if they see them, like 076 When hes breached he should be going for anybody in his site line but since a CI player is on it They wont ruin the raid. They can make one time deals but only as a thanks for being breached.

this needs to be told to the CI players going on SCP as its clear teaming.

But negative on the not allowing for OOC, thats just silly. at the very least CI need to breach the SCPS that are not strictly being played by they themselves. its demotivating to the random SCP players hoping for a breach only to watch as they run past your cell for type green
 
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...What? All breaching SCPs are "strictly not allowed to team". What's special about 076 that he's "not allowed to team" more so than other SCPs?
Wording on that was off ill fix it, but the point was that 076 CI player are notorius for clearly seeing CI and just running past them in favour of going for foundation Personal, pseudo teaming as there intentionally avoiding each other. they know if its not a CI player playing the SCP he will just go right for the kill