What does this suggestion change/add/remove
This Suggestion will redo how the server will register hits on targets.
Has something similar been suggested before? If so, why is your suggestion different?:
I don't believe its been suggested before
Possible Positives of the suggestion:
Possible Negatives of the suggestion:
This Suggestion will redo how the server will register hits on targets.
Has something similar been suggested before? If so, why is your suggestion different?:
I don't believe its been suggested before
Possible Positives of the suggestion:
- Makes combat less sided for who ever lives closer to the servers.
- People don't feel scammed for when they land shots that would decide how a fight ends and it Mis-hitregs.
- All weapons will feel like they were buffed.
- No one weapon will be adherently better than others as any fight victor will be determined by who gets the jump.
- All weapon TTK's will be improved.
- Less of a load on the servers.
- Suppressive Fire will matter in some fights.
- Hit registration wouldn't be a burden to those with high ping.
- Hit registration will be equal to both High & Low ping players
Possible Negatives of the suggestion:
- Someone with intense ping will be out in the open & take more damage longer once their in cover.
- Combat will become very intense.
- Likely new players will find the combat too hard and not try the server out.
- Guns could be nerfed in the future if found too powerful.
- Players with High ping may suffer in combat more.
- Dead people may still be able to shoot alive players despite dying on someone's screen (mostly reliant on Dying players ping.)
- Exploiters may have more power when cheating
- Address the issue players have with hit registration and how it fails because it was a server fault and not player fault
- It adds a much need change to the weapon system.
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