What does this suggestion change/add/remove:
Add a rule so that the server room can't be filled with proximity mines
Has something similar been suggested before? If so, why is your suggestion different?:
I don't think so
Possible Positives of the suggestion (At least 2):
Realism
Hacking missions are made possible
Possible Negatives of the suggestion:
Warfunds get stolen?? idk
Based on the Positives & Negatives, why should this suggestion be accepted:
Because I don't think it makes sense to place like 10kg of explosives ready to blow up at any time right inside the main building in your base and right next to the server that takes care of your warfunds.
If you didn't really understand the issue heres a clip: https://medal.tv/games/garrys-mod/c...1/d1337hRwQOgr?invite=cr-MSx5d1IsMzI5NTc1MTAs
Add a rule so that the server room can't be filled with proximity mines
Has something similar been suggested before? If so, why is your suggestion different?:
I don't think so
Possible Positives of the suggestion (At least 2):
Realism
Hacking missions are made possible
Possible Negatives of the suggestion:
Warfunds get stolen?? idk
Based on the Positives & Negatives, why should this suggestion be accepted:
Because I don't think it makes sense to place like 10kg of explosives ready to blow up at any time right inside the main building in your base and right next to the server that takes care of your warfunds.
If you didn't really understand the issue heres a clip: https://medal.tv/games/garrys-mod/c...1/d1337hRwQOgr?invite=cr-MSx5d1IsMzI5NTc1MTAs
Upvote
0