What does this suggestion change/add/remove:
This post is to make a suggestion for the kidnapping of high ranking individuals such as SC or NHC have more influence with what happens to a campaign or the actual lore. At the moment, I see people negotiating the minimum price in money for high command which is ridiculous. If someone like that were to be captured, you would be trying your hardest to get him back. The negotiating should be in the favour of those who successfully kidnapped a high ranker. If the death of the high command (in roleplay) effected campaign score or war score in a significant way, negotiating would be a lot more intense and actually meaningful, and so would the rescue attempts.
Has something similar been suggested before? If so, why is your suggestion different?:
I do not know.
Possible Positives of the suggestion (At least 2):
- A lot more engagement in a kidnapping. Actual negotiations instead of people offering chocolate for a high command.
- Roleplay impact on critical decisions, usually it does not matter if someone is taken.
Possible Negatives of the suggestion:
- The side who has lost their high rank might have to pay a lot more than normal.
Based on the Positives & Negatives, why should this suggestion be accepted:
It would make negotiations and kidnapping situations actually important and would stop low ranks getting involved and messing around.
This post is to make a suggestion for the kidnapping of high ranking individuals such as SC or NHC have more influence with what happens to a campaign or the actual lore. At the moment, I see people negotiating the minimum price in money for high command which is ridiculous. If someone like that were to be captured, you would be trying your hardest to get him back. The negotiating should be in the favour of those who successfully kidnapped a high ranker. If the death of the high command (in roleplay) effected campaign score or war score in a significant way, negotiating would be a lot more intense and actually meaningful, and so would the rescue attempts.
Has something similar been suggested before? If so, why is your suggestion different?:
I do not know.
Possible Positives of the suggestion (At least 2):
- A lot more engagement in a kidnapping. Actual negotiations instead of people offering chocolate for a high command.
- Roleplay impact on critical decisions, usually it does not matter if someone is taken.
Possible Negatives of the suggestion:
- The side who has lost their high rank might have to pay a lot more than normal.
Based on the Positives & Negatives, why should this suggestion be accepted:
It would make negotiations and kidnapping situations actually important and would stop low ranks getting involved and messing around.
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