Accepted Make all free-roam SCPs beamable

This suggestion has been accepted for future development.
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FrostByte

Civil Gamers Expert
Dec 25, 2021
253
47
91
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What does this suggestion change/add/remove:
Makes every free-roam SCP except 912 (2295 and 073) completely beamable by a single beam as if they had one HP left. Or at the very least, two beams.

Has something similar been suggested before? If so, why is your suggestion different?:
Don't think so.

Possible Positives of the suggestion (At least 2):
+ Easier way to deal with mingy SCPs

+ Reduced amounts of required staff sits

Possible Negatives of the suggestion:
- Dev Time?

Based on the Positives & Negatives, why should this suggestion be accepted:
It is extremely common within the server to have SCPs such as SCP-2295 and especially SCP-073 roam around and do as they please. This can range from being a general nuisance and intentionally annoying other players, to disrupting roleplay entirely. And while you could argue "Just make a staff sit", not everyone is willing to spend 20 minutes in a staff sit just to get a minge warned and returned to repeat the process over an over again. Additionally, these SCPs can also be a nuisance in a way that isnt directly in violation of server rules according to some staff, such as 073 getting in the way of breaches.

Regardless, the Foundation NEEDs to have a more effective way to combat and contain these SCPs, especially SCP-073. 073 is by far the most useless SCP in this server used purely to minge 9 times out of 9, yet requires more than 8 individual beams just to pacify him once. Or needing to magdump SCP-2295 several times, who is a teddy bear, to move them. SCP-999 is already instantly beamable with no real instances of abuse or problems, every other SCP that freeroams like him should be the same.
 
Last edited:

Bohemia

Active member
Oct 23, 2022
441
101
21
+ Support
so much work sorry, 073 must remain a public scp that does nothing
 

Gizzmo

Active member
Oct 23, 2022
211
29
21
+support
SCPs requiring an MTF battalion just to stop them from marching to surface is crazy.
 

Alpa

Well-known Member
Jun 23, 2022
193
63
41
+support
no more evil 073 standing in active gunfire
 

Niox

Active member
Jan 23, 2023
2,066
370
21
just let D class beam 912, just like that?
I hate 912 as much as the next guy, but just disabling it entirely?
 

Charles "Ze" Whittme

Active member
Apr 4, 2023
264
83
21
+ Support for all EXCEPT 912

073 and 2295 should be able to be recontinued with ease, they both have a keycard which players have used to minge on the role and open the D-class lines for example. Overall makes it easier for GSD and E-11.

912 however, even when not breached 912 is a combative tool. During a code 2 he is deployed against D-class, now imagine if 912 went in and was beamed by a SINGLE D-class straight away. This would nullify 912's purpose. It is also rather balanced by the fact that 912 does not have a keycard and MUST follow combative orders.
 
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Kree

Active member
May 17, 2023
195
39
21
+Support for everyone except 912
+ Reasoning already given by Charles
 

'Ignis'

Civil Gamers Expert
Feb 13, 2022
226
42
91
+support with the exception of 912, reason was started by charles
 

The Guardian

Active member
Sep 22, 2023
166
41
21
+ Support for 2295 and 073

Make it two or three beams so one minge can't immediately beam them
 

Niox

Active member
Jan 23, 2023
2,066
370
21
Just to add onto this - 2295 is actually pretty quick to beam. The reason it’s so hard to beam it is because it’s got a dumb ass hit box that should be changed (I get it’s accurate for its size - but it’s annoying af)
 

Bill Nye The Guy

Active member
May 28, 2022
1,004
181
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-support for SCP 912 as this will completely ruin any breach
+support for everything else
mega +support for nerfing SCP 073 ???
 
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