Hello
Super simple, this server is a breach server not a RP server at the moment.
While I get breach votes were reduced, the issue is people struggle to contain breaches, and most people just... don't want to. We're here to roleplay, even combative players such as myself want to be able to function in a facility... thats supposed to house these S.C.P.s.
What I would like to suggest is the breach timer is modified to the following ruleset:
Once SCPs are recontained, there is a mandatory 45 minute cooldown to at least allow for a level of RP to take place. Which as it stands- breaches are too powerful for the server to handle of those who can be bothered to combat the breach.
Because ultimately, breaches aren't fun. They're built so people who paid money to the server can function off of what they've paid for which is... great.
So to put this into readable, the following changes:
While this wouldn't nerf hard to kill SCPs. This would effectively ensure back to back from the natural queue don't happen, and there wouldn't be punishment to those hacking out S.C.P.s
Now, I recognise a lot of this can be done by regimental change, and a lot of people can push "oh hey guys maybe E-11 get good" or whatever, but honestly, if I was in their shoes I'd be sick of back to back breaches. Here's a list of roles that are negatively affected by breaches:
Roleplay Leaders -> ECMs, O5, SA
The servers changed. We don't have people who get on wanting to just brawl any moving SCP going, they just want to roleplay. I think breaches have a place, but not at this high amount.
What does this suggestion change/add/remove:
It adds:
Based on the Positives & Negatives, why should this suggestion be accepted:
As detailed in the longer format above, it should be accepted so roleplay can take place. I am sick of getting online to a breach after breach when I just want to do an event as a GM, I want to go and do Omega-1 operations and the countless storylines we have going. I want to be able to do tribunals, and just play the damn game as intended rather than be told "sorry guys we have to handle the code-5" and be stuck in respawn simulator for the next half an hour to two hours.
Super simple, this server is a breach server not a RP server at the moment.
While I get breach votes were reduced, the issue is people struggle to contain breaches, and most people just... don't want to. We're here to roleplay, even combative players such as myself want to be able to function in a facility... thats supposed to house these S.C.P.s.
What I would like to suggest is the breach timer is modified to the following ruleset:
Once SCPs are recontained, there is a mandatory 45 minute cooldown to at least allow for a level of RP to take place. Which as it stands- breaches are too powerful for the server to handle of those who can be bothered to combat the breach.
Because ultimately, breaches aren't fun. They're built so people who paid money to the server can function off of what they've paid for which is... great.
So to put this into readable, the following changes:
- Mandatory 45 minute cooldown on breach queue post a recontainment
- Change breach votes to just- not exist. It is just the biggest flag of "this is a breach server" not a roleplay server possible-
- Replace it with props. So someone who had 9 breach votes gets 10 props. So they can build to assist in RP, and if you're scared oh it'll be abused, staff can yeet props, and you can take the privilege away from those who abuse it. Same as PAC. (Such as changing to have no hitbox, making your model huge, etc)
- Or- to add to the above idea, @Stealth instead, implement a reward based system that can be earned with tokens in replacement of breach votes which can contribute to new jobs. What could these be? Well, I think the idea that ERT can be guaranteed once within the next 24hrs with say 100 tokens, to something permanent such as "head chemist" which unlocks crates for you to place flying beakers in, a clearance 3, and access to a reserved fridge. Or "Upper Technical Expert" which unlocks the ability to see where broken boxes and doors are in the same way Janitors can see spillages etc. Or access to weapons, so X amount of tokens means a gun from the armory that unlocks for 72hrs. The possibilities of this has a huge huge capacity for introducing new mechanics, options and otherwise to those who can't afford VPoints but are VIPs. And to have it function like breach votes, make it so you have to log on to deposit them, whether it be based of playtime, or hopping on after restart so you dont miss out!
- As a replacement, possibly have S.C.P.s breach times reduced by tasks they can do (puzzles etc, to prevent just waiting AFK with your other screen on roblox fr)
- As well, another comment came with an incredibly based suggestion from @'Virgilu', in which these tasks can be completed by S.C.P.s to reduce the integrity of their containment, such as possibly damagable boxes in the cell, using abilities too much to weaken scrantons, attacking structures- (essentially using the G break mechanic), to which roleplay for Epsillon-11 patrols are no longer "/me checks box" and instead gives repair roleplay, inspection roleplay etc to techies. It also opens a massive amount of roleplay for S.C.P.s say that are often breaking their cells frequently, such as in the character of 682, 106, that they would be able to have researchers make deals for the S.C.P. to calm down and stop destruction. I would be more than happy to- if this was accepted- to go through each S.C.P. and assist in creating and developing the most lore accurate and ability accurate tasks.
- Replace it with props. So someone who had 9 breach votes gets 10 props. So they can build to assist in RP, and if you're scared oh it'll be abused, staff can yeet props, and you can take the privilege away from those who abuse it. Same as PAC. (Such as changing to have no hitbox, making your model huge, etc)
While this wouldn't nerf hard to kill SCPs. This would effectively ensure back to back from the natural queue don't happen, and there wouldn't be punishment to those hacking out S.C.P.s
Now, I recognise a lot of this can be done by regimental change, and a lot of people can push "oh hey guys maybe E-11 get good" or whatever, but honestly, if I was in their shoes I'd be sick of back to back breaches. Here's a list of roles that are negatively affected by breaches:
Roleplay Leaders -> ECMs, O5, SA
- They cannot do RP when breaches occur, they can do small pieces within their areas, but theyre unable to perform their sidewide duty.
- An integral part of the foundation is the ability to roleplay as a researcher, how the hell can these people who want to log on do this RP during peak times of the breach votes spam? Let them play the game they came to do.
- Ok guys! Your RP now is to man a door! Or stand still in breach shelter! Or stand still in your spawn so you don't get killed over and over again.
The servers changed. We don't have people who get on wanting to just brawl any moving SCP going, they just want to roleplay. I think breaches have a place, but not at this high amount.
What does this suggestion change/add/remove:
It adds:
- Stuff for S.C.P.s to do while they wait for breaches
- Increases RP potential for RSD, ETC, and E-11
- Adds time for roleplay to be able to happen in peak hours
- Sanity to most players
- Back to back breaches
- Breach votes into something more productive and an ability for the average player to enhance roleplay
- or, instead be rewarded for their VIP status.
- No idea.
- Ability to roleplay is increased
- The server no longer feels like a breach server instead of a roleplay server
- People who pay for the ability to breach wont breach as often.
Based on the Positives & Negatives, why should this suggestion be accepted:
As detailed in the longer format above, it should be accepted so roleplay can take place. I am sick of getting online to a breach after breach when I just want to do an event as a GM, I want to go and do Omega-1 operations and the countless storylines we have going. I want to be able to do tribunals, and just play the damn game as intended rather than be told "sorry guys we have to handle the code-5" and be stuck in respawn simulator for the next half an hour to two hours.
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