What does this suggestion change/add/remove:
Fix the MRP Hit Reg.
The MRP Hit registration is shockingly bad and needs looking into as it's genuinely a big issue. I'm looking through old clips when we were averaging around 80 players and it's nowhere near as bad as what it is now with 40 players on, even 30.
By the sounds of it, the Hit Reg has been an issue for the last 12 months or so, so I'm proposing the Content Team and maybe Developers look through the last 12 months of MAJOR updates that MRP has had and see if there was any cause for lag to have arose from.
So far, I've seen
- CCTV Cameras/Interface (maybe every player renders it im unsure)
- Potentially the intro to each faction when you select character
- VDecals (scp doesnt seem to have terrible hit reg so if this is on both servers, i doubt it's this)
- Potentially drones
- VCHAT2
- UI Updates for VWAR (Starts on 27/05/2024)
- Helicopters being regiment owned and never despawning
Genuinely, the hit reg isn't a copium type thing. It's terrible, before your bullets would hit and if they didn't hit, it would literally be because of server lag. I don't think it's a hitbox thing - dont get me wrong, it could be. But it needs looking into as right now whoever has the highest fire rate/rpm in a firefight wins right now and that's not how it should be.
I also recommend:
- Removing Radios (The hand held one's in the final slot of your hotbar)
- Either finding a reason to keep computers or removing them (they're unused)
- Look towards the particles from vehicles and see if they're causing lag
Has something similar been suggested before? If so, why is your suggestion different?:
I'm not sure.
Possible Positives of the suggestion (At least 2):
[Response here]
Possible Negatives of the suggestion:
I literally do not think there could be any negatives to looking over the last years MAJOR development work and ensuring it can't possible cause lag. Investing time into this means that you're keeping the playerbase happy because to be honest, at the minute we're not. I'm not just speaking for me with this suggestion, it's been complained at many times and it feels as though it's being brushed off.
Based on the Positives & Negatives, why should this suggestion be accepted:
Kinda explained above.
Fix the MRP Hit Reg.
The MRP Hit registration is shockingly bad and needs looking into as it's genuinely a big issue. I'm looking through old clips when we were averaging around 80 players and it's nowhere near as bad as what it is now with 40 players on, even 30.
By the sounds of it, the Hit Reg has been an issue for the last 12 months or so, so I'm proposing the Content Team and maybe Developers look through the last 12 months of MAJOR updates that MRP has had and see if there was any cause for lag to have arose from.
So far, I've seen
- CCTV Cameras/Interface (maybe every player renders it im unsure)
- Potentially the intro to each faction when you select character
- VDecals (scp doesnt seem to have terrible hit reg so if this is on both servers, i doubt it's this)
- Potentially drones
- VCHAT2
- UI Updates for VWAR (Starts on 27/05/2024)
- Helicopters being regiment owned and never despawning
Genuinely, the hit reg isn't a copium type thing. It's terrible, before your bullets would hit and if they didn't hit, it would literally be because of server lag. I don't think it's a hitbox thing - dont get me wrong, it could be. But it needs looking into as right now whoever has the highest fire rate/rpm in a firefight wins right now and that's not how it should be.
I also recommend:
- Removing Radios (The hand held one's in the final slot of your hotbar)
- Either finding a reason to keep computers or removing them (they're unused)
- Look towards the particles from vehicles and see if they're causing lag
Has something similar been suggested before? If so, why is your suggestion different?:
I'm not sure.
Possible Positives of the suggestion (At least 2):
[Response here]
Possible Negatives of the suggestion:
I literally do not think there could be any negatives to looking over the last years MAJOR development work and ensuring it can't possible cause lag. Investing time into this means that you're keeping the playerbase happy because to be honest, at the minute we're not. I'm not just speaking for me with this suggestion, it's been complained at many times and it feels as though it's being brushed off.
Based on the Positives & Negatives, why should this suggestion be accepted:
Kinda explained above.
Upvote
3