Denied Nerf Ceiling Turret Knockback

This suggestion has been denied and will not receive development.
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L.Saint

Active member
Jul 21, 2022
203
36
21
What does this suggestion change/add/remove:
This suggestion nerfs ceiling turret knockback, to make it either very minimal or half of what it is now. If that's not possible maybe just the turrets on the route to surface.

Possible Positives of the suggestion (At least 2):
+ SCPs will find it easier to breach to surface meaning researchers and site staff won't get slaughtered for an hour.
+ More things for CI to deal with rather than raiding and killing on surface
+ More research RP opportunities for surface based GoIs
+ Allows for more unique breaches, meaning E-11 could be deployed to surface every so often.
+ SCPs that can be 'terminated' can have a surface breach.

Possible Negatives of the suggestion:
- More SCP breaches on surface means more disruption to surface RP.
- SCPs will find it easier to get into breach shelters and spawns (If every turret is nerfed).

Based on the Positives & Negatives, why should this suggestion be accepted:
The current amount of knockback makes escaping to surface impossible without being 1%, this promotes a camping playstyle where SCPs will play around LPZ/LCZ to avoid these turrets and causing a massive disruption to foundation passive RP. Also I know that SCPs can disable turrets but that requires extreme coordination and 035/079 to be in every breach, both of which are rarely the case.

Also evidence of what I said about the knockback:
 

John Paul.

Civil Gamers Expert
Feb 5, 2022
313
51
71
Ireland
+ support

I get that the sentrys are there to stop scps from getting the surface

but the knockback is too op and scps lose all there health while trying to get to suface
 

Harold Hawks

Head Moderator
Head Moderator
SCP-RP Staff
Content Team
Mar 12, 2023
288
47
21
America
-Support

This stuff is in place to make it difficult for SCPs. It’s fine as it is.

Also, just because the SCP is on surface does not mean that foundation RP resumes, it just means it takes longer for the code 5 to end because now combatants need to go to surface to handle it.
 

Naffen

Senior Administrator
Senior Administrator
SCP-RP Staff
Platform Team
Donator
Group Moderator
Apr 11, 2022
364
1
126
91
-support haha
 

Alpa

Well-known Member
Jun 23, 2022
194
65
41
-support
it's supposed to be hard, go up with a 682 or something to tank the turret
 

FrostByte

Civil Gamers Expert
Dec 25, 2021
254
47
91
20
-support
SCPs can already tank the turret. It doesn't need to be nerfed.
 

Scopes

Well-known Member
May 2, 2022
331
70
41
19
Michigan
-Support

Turrets are there to prevent SCP breaches. You can easily disable turret systems if you are an scp that can break it.
 

Rushi

Community Supervisor
Community Sup.
Content Team
Group Moderator
May 23, 2022
785
121
21
Hello, unfornately this will probably never be possible to implement, even if we wanted. This is because of the way the coding is, and to change this, it would need a full rework which would way too much time.

Moving to denied.
 
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