What does this suggestion change/add/remove:
Reduce the HP of Type Blue to 350 instead of 500.
or
Remove Type Blue's armor completely.
Has something similar been suggested before? If so, why is your suggestion different?:
Couldn't tell you. I haven't checked.
Possible Positives of the suggestion (At least 2):
Possible Negatives of the suggestion:
Based on the Positives & Negatives, why should this suggestion be accepted:
I'm fairly certain that everyone is sick of Type-Blue being able to kill people instantly without seemingly any sort of cooldown, but that's besides the point. Type-Blue's are already a force to fight against and can easily prolong raids or even breaches by 30 minutes. Something that none of us want, given we're playing on an RP server, not a warfare one.
Type-Blue's often enough use their inversion to stand in the middle of a doorway and gun to anyone that comes into view. Not only can they shoot while that is active, they also get HP depending on how many times they've been shot while the power is active. Easily bringing them back up to 500HP should one not know what inversion does.
They should not have more health than a Juggernaut to begin with. They're lightly armored compared to a Jugg, can sprint and use body swap in an instant. They should be fightable by a handful of people, not by a full squadron of 10, heavily armed dudes, throwing their whole arsenal against one guy.
Reduce the HP of Type Blue to 350 instead of 500.
or
Remove Type Blue's armor completely.
Has something similar been suggested before? If so, why is your suggestion different?:
Couldn't tell you. I haven't checked.
Possible Positives of the suggestion (At least 2):
- Less of a pain for everyone to deal with Type Blue's during big raids
- Quicker raids so that everyone can go back to RPing
Possible Negatives of the suggestion:
- CI mass downvoting this because "hurr durr CI nerf"
- Type-Blue would have to be played by a competent player to achieve much
- Less reliability for only the Type-Blue to be holding choke points
Based on the Positives & Negatives, why should this suggestion be accepted:
I'm fairly certain that everyone is sick of Type-Blue being able to kill people instantly without seemingly any sort of cooldown, but that's besides the point. Type-Blue's are already a force to fight against and can easily prolong raids or even breaches by 30 minutes. Something that none of us want, given we're playing on an RP server, not a warfare one.
Type-Blue's often enough use their inversion to stand in the middle of a doorway and gun to anyone that comes into view. Not only can they shoot while that is active, they also get HP depending on how many times they've been shot while the power is active. Easily bringing them back up to 500HP should one not know what inversion does.
They should not have more health than a Juggernaut to begin with. They're lightly armored compared to a Jugg, can sprint and use body swap in an instant. They should be fightable by a handful of people, not by a full squadron of 10, heavily armed dudes, throwing their whole arsenal against one guy.
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