What does this suggestion change/add/remove:
Remove the usage of // and /ooc entirely. Players can only communicate in an OOC manner through /pm or /looc.
Has something similar been suggested before? If so, why is your suggestion different?:
Similar suggestions:
I vaguely remember a very old suggestion with the same title but I can't find it (I looked all the way back to Nov 2023 with "OOC" as the keyword search)
My suggestion is different as both the other suggestions don't suggest for the outright removal of OOC, just the ability to toggle it or swap to a different tab.
Possible Positives of the suggestion (At least 2):
Easier to resolve issues of "metabaiting" and "metagaming" and it prevents people from discussing ongoing roleplay scenarios outside of their teamspeak channels or through /pms.
Prevent OOC from being used as a way to complain or be toxic towards other players when something is "wrong" is done to them in either IC or OOC.
Allow for more immersive gameplay without the constant disruption of the chat channel with OOC messages unrelated to any ongoing roleplay.
Possible Negatives of the suggestion:
It may prevent people from being able to have conversations with other players when they're not right next to each other even when in an OOC manner. (Although, this can be remedied by using /pm, discord, or TS.)
Based on the Positives & Negatives, why should this suggestion be accepted:
To me, OOC has been a blight in terms of removing immersion from the server as people discuss ongoing roleplay scenarios in OOC. While yes, the new ruleset will help with the problem using the new "metabaiting" rule, but I don't think it will resolve the entire issue. It also breaks immersion frequently and (in my eyes) takes people out of the experience. I don't see the negatives outweighing the positives in something like this.
Remove the usage of // and /ooc entirely. Players can only communicate in an OOC manner through /pm or /looc.
Has something similar been suggested before? If so, why is your suggestion different?:
Similar suggestions:
Accepted - Chat box Toggle [OOC] [Closed]
Challenge: What does this suggestion change/add/remove: [Response: This is a fairly simple to ask change, but I do believe its easy to say but hard to impliment in the code. I would add the ability to Toggle off /OOC chat to enhance RP experiences. If you wanted to contact someone In character...
civilnetworks.net
Accepted - Seperate IC-OOC tabs
What does this suggestion change/add/remove: Include an option in the chatbox to either; Disable Out Of Character clientside Add an option to have a seperate tab purely for OOC messages Has something similar been suggested before? If so, why is your suggestion different?: By me, yes. Though I...
civilnetworks.net
I vaguely remember a very old suggestion with the same title but I can't find it (I looked all the way back to Nov 2023 with "OOC" as the keyword search)
My suggestion is different as both the other suggestions don't suggest for the outright removal of OOC, just the ability to toggle it or swap to a different tab.
Possible Positives of the suggestion (At least 2):
Easier to resolve issues of "metabaiting" and "metagaming" and it prevents people from discussing ongoing roleplay scenarios outside of their teamspeak channels or through /pms.
Prevent OOC from being used as a way to complain or be toxic towards other players when something is "wrong" is done to them in either IC or OOC.
Allow for more immersive gameplay without the constant disruption of the chat channel with OOC messages unrelated to any ongoing roleplay.
Possible Negatives of the suggestion:
It may prevent people from being able to have conversations with other players when they're not right next to each other even when in an OOC manner. (Although, this can be remedied by using /pm, discord, or TS.)
Based on the Positives & Negatives, why should this suggestion be accepted:
To me, OOC has been a blight in terms of removing immersion from the server as people discuss ongoing roleplay scenarios in OOC. While yes, the new ruleset will help with the problem using the new "metabaiting" rule, but I don't think it will resolve the entire issue. It also breaks immersion frequently and (in my eyes) takes people out of the experience. I don't see the negatives outweighing the positives in something like this.