What does this suggestion change/add/remove:
TL;DR Edit MTF/GoI activity, promotion and RP expectations/requirements to allow players to focus on the core gameplay loop departments.
Overview:
Activity on the server as well as RP as a whole has been on the decline [Uk], I specifically blame this on the fact the 3 Core Gameplay-Loop departments (GenSec, Research and Medical) are underplayed as well as having their duties assigned elsewhere.
But how does this affect anything!?
MTF Activity, on the server takes up about 20-40% (anywhere from 20-40 players) of all players at all times. This takes activity away from core departments depriving players of RP and damaging the servers Core Gameplay/RP loop which is testing.
But what do we do about this!?
Reduce activity expectations for MTFs. MTFs are not the main attraction of the server. If you are a member of an MTF, you are expected to flag on, do your related RP/job on the site then FLAG OFF to a core department.
Epsilon-11: You should combat breaches, and provide escorts for high risk tests. You should not be sat in HCZ doing the job of the General Security department.
Nu-7: You should be the Foundation's main fighting force on the surface, if CI act up respond and deal with it. If there is an event/RP on the surface secure the area and when it's done return to a core department.
Alpha-1 / Omega-1: We should only be on the job to provide escorts, assist in orders and engage in ISD/SC specific RP. Once it is over we should return to a core department.
CI/GOC: External GoIs should do their faction specific activity and then return to a core department, CI should raid, do any weaponization testing, then engage in any surface RP then flag off. The GOC should...
But I don't want to flag off!
Unfortunately, this is just how the jobs must be played to promote/create the most RP. I promise everyone that is reluctant to change their job there will be a minimal change to the content and RP you engage in on the server, and that which does change will be mostly positive.
Has something similar been suggested before? If so, why is your suggestion different?:
Probably, but it's more relevant now than ever
Possible Positives of the suggestion (At least 2):
+ More activity in core departments
+ More RP
+ More diverse activity
+ Better player retention
+ Less lag (Less entities like vehicles)
Possible Negatives of the suggestion:
- Less MTF presence
- Loss of certain players
Based on the Positives & Negatives, why should this suggestion be accepted:
This is a change I think can only benefit the frequency and quality of RP on the server, I'm not ignorant enough as to not understand that not everyone will support, agree with or even follow this change if it goes through. But, if the number of players on the server engaging with the Core Departments and Gameplay-Loop is increased enough it will improve server health as well as make the server more enjoyable.
TL;DR Edit MTF/GoI activity, promotion and RP expectations/requirements to allow players to focus on the core gameplay loop departments.
Overview:
Activity on the server as well as RP as a whole has been on the decline [Uk], I specifically blame this on the fact the 3 Core Gameplay-Loop departments (GenSec, Research and Medical) are underplayed as well as having their duties assigned elsewhere.
But how does this affect anything!?
MTF Activity, on the server takes up about 20-40% (anywhere from 20-40 players) of all players at all times. This takes activity away from core departments depriving players of RP and damaging the servers Core Gameplay/RP loop which is testing.
But what do we do about this!?
Reduce activity expectations for MTFs. MTFs are not the main attraction of the server. If you are a member of an MTF, you are expected to flag on, do your related RP/job on the site then FLAG OFF to a core department.
Epsilon-11: You should combat breaches, and provide escorts for high risk tests. You should not be sat in HCZ doing the job of the General Security department.
Nu-7: You should be the Foundation's main fighting force on the surface, if CI act up respond and deal with it. If there is an event/RP on the surface secure the area and when it's done return to a core department.
Alpha-1 / Omega-1: We should only be on the job to provide escorts, assist in orders and engage in ISD/SC specific RP. Once it is over we should return to a core department.
CI/GOC: External GoIs should do their faction specific activity and then return to a core department, CI should raid, do any weaponization testing, then engage in any surface RP then flag off. The GOC should...
But I don't want to flag off!
Unfortunately, this is just how the jobs must be played to promote/create the most RP. I promise everyone that is reluctant to change their job there will be a minimal change to the content and RP you engage in on the server, and that which does change will be mostly positive.
Has something similar been suggested before? If so, why is your suggestion different?:
Probably, but it's more relevant now than ever
Possible Positives of the suggestion (At least 2):
+ More activity in core departments
+ More RP
+ More diverse activity
+ Better player retention
+ Less lag (Less entities like vehicles)
Possible Negatives of the suggestion:
- Less MTF presence
- Loss of certain players
Based on the Positives & Negatives, why should this suggestion be accepted:
This is a change I think can only benefit the frequency and quality of RP on the server, I'm not ignorant enough as to not understand that not everyone will support, agree with or even follow this change if it goes through. But, if the number of players on the server engaging with the Core Departments and Gameplay-Loop is increased enough it will improve server health as well as make the server more enjoyable.