Denied SCP Rule Changes

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Komodo

Active member
Nov 4, 2022
35
4
21
What does this suggestion change/add/remove:

SCP camping. Scp's should not be allowed to camp at HCZ CP for more than 10 minutes, making it to where E11 cannot even try to Rc anything, as it causes breaches to continue for over an hour if they have 1 7722 or an intelligent Type green. While also messes with the gameplay loop as it ruins RP for many researchers and d classes that want to test.
Type greens should not be able to TP people into 035 s containment cell as it breaches the scp without a breaching tool, and it makes no sense in RP for the type greens to do that. For example, based on lore, the Type Green-A has a severe god complex and thinks it's better than everyone meaning it would make 0 sense for it to help other scps. Meanwhile, his brother Type Green-B is calmer, thinks more logically, and cares for others and his brother, so it doesn't make sense for him to teleport people to 035, killing them and breaching 035. Aside from that, it not only confuses people but is spammable, and there is 0 way for anyone to try to stop it.
These two clips show Type Green teleporting E11 personnel inside of 035's cc on top of the mask without warning or delay, blatantly abusing the escape card's ability to cause another scp to breach, negating the use of a breaching tool because E11 are trying to do their job. This is arguably the same as 096 walking out of his cc because another scp broke it open, which is not allowed.

Possible Positives of the suggestion (At least 2):
[Scp Breaches with a 7722 and type green would not instantly cause a code black.
SCP 035 would not be getting breached without a breaching tool because Type Greens are abusing an unfair mechanic.
Scp's would no longer be able to camp at areas for over 10 minutes, making it impossible for MTF/Gensec to do their jobs.]

Possible Negatives of the suggestion:
[Scp's would get Rc'd quicker.]

Based on the Positives & Negatives, why should this suggestion be accepted:
[This suggestion removes unfair mechanics SCP's abuse to get unfair advantages constantly.]
 
Last edited:

Blyt

Well-known Member
Apr 6, 2023
16
2
41
I agree with this, it is super annoying when i want to test but have to wait an hour for rc
 

Chad

Civil Gamers Expert
Jan 27, 2022
689
152
91
-support almost like there is a thing called teslas and it isnt worth to push out and lose a chunk of ur hp
 

Ramuh

Active member
Feb 13, 2023
119
16
21
-Support SCPs should not be forced to push through teslas, it can ruin their breaches.
 

Bill Nye The Guy

Active member
May 28, 2022
1,018
182
21
-support
SCP camping. Scp's should not be allowed to camp at HCZ CP for more than 10 minutes
every breach is different, good luck might mean they run into lcz easy and get recontained fast but bad luck might force them to hide in heavy containment because E11 want to hold out behind tesla gates, for example
Type greens should not be able to TP people into 035 s containment cell as it breaches the scp without a breaching tool, and it makes no sense in RP for the type greens to do that. For example, based on lore, the Type Green-A has a severe god complex and thinks it's better than everyone meaning it would make 0 sense for it to help other scps. Meanwhile, his brother Type Green-B is calmer, thinks more logically, and cares for others and his brother, so it doesn't make sense for him to teleport people to 035, killing them and breaching 035. Aside from that, it not only confuses people but is spammable, and there is 0 way for anyone to try to stop it.
ok so for gameplay i think it's great that new SCP players (the first SCP most people will play is 035) can get a possession if type-green is nice, and if you want to argue about lore, SCP 035 is extremely manipulative and has "intimate knowledge of the workings of the human mind and implied that it could change anyone's views if given enough time." so if you wanna talk about lore it would make sense?

These two clips show Type Green teleporting E11 personnel inside of 035's cc on top of the mask without warning or delay, blatantly abusing the escape card's ability to cause another scp to breach, negating the use of a breaching tool because E11 are trying to do their job. This is arguably the same as 096 walking out of his cc because another scp broke it open, which is not allowed.
you want to make it against the rules for a reality bender to use their abilities in a UNIQUE AND SMART WAY- people complain that SCPs just mindlessly run around and kill but when they make a smart play (like breaching another SCP via a unique ability that ONLY THEY CAN USE) it's very bad. it's not abuse of the ability, it's a smart use of it!
it isn't really the same as 096 walking out of his cell, because 096 isn't sentient and doesn't want to be seen, so there it wouldn't make sense for him to walk out especially when he's known to just pace around his cell whereas two sentient SCPs who have similar personalities cooperating for a common cause (escape) is a completely different case
 

Blondie

Well-known Member
Mar 9, 2022
158
5
41
22
Sweden
Suggestion Denied

Hi @Ace Gonzalez ,

Thanks for taking the time to make a server suggestion.
The Content Team has chosen to deny your suggestion due to the following reasons.

There is already a similar suggestion that was accepted and in the works.

Your suggestion will now be locked and marked as denied.​
 
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