Denied Stop Defibbing to Kidnap

This suggestion has been denied and will not receive development.
Status
Not open for further replies.

Generic

Civil Gamers Expert
Dec 24, 2020
147
33
91
What does this suggestion change/add/remove:
Prevents people from defibrillating dead players to then take hostage.

Possible Positives of the suggestion (At least 2):
Taking hostages shouldn't happen as often as it does, having medics defib the dead and helpless just to take hostage for 15-20 minutes is very annoying. If you engage in a combat situation, you shouldn't expect to be kidnapped after you die. It requires no effort from whoever is taking you hostage and the hostage RP isn't needed as often as it is happening.

Possible Negatives of the suggestion:
Hostage taking is all about money, players do it because of the economy. Hardly ever do they actually interrogate the prisoners.

Based on the Positives & Negatives, why should this suggestion be accepted:
Having this suggestion accepted means that players get to enjoy going out onto surface and not worry for whether after one death they will have to sit in a cell for 20 minutes. People who enjoy combat don't want it interrupted just cause others want money.

Stopping defib hostage taking doesn't stop all hostage taking, it is more realistic for players to put other players under fearrp when taking them hostage as opposed to having to defibrillate dead ones.
 

Darren

Well-known Member
Jul 14, 2022
1,277
188
41
gry is literally a beast bro i got that on dclass and slaughtered gensec
 

SamPaval

Active member
May 26, 2022
1,172
160
21
-support

Then kidnapping would be impossible for all sides. Aside from fear rping a DC we wouldnt he able to get any hostages
 
  • Like
Reactions: Darren

Monker

Active member
Aug 11, 2022
209
34
21
+support mrp does not have defibs but people were still able to kidnap
 

Moop

Well-known Member
Feb 25, 2023
68
12
41
-Support people unfortunately break the rules so trying to fear RP someone is hard and dying for it is even more annoying. When you defib someone you can cuff them before they pull any weapons out which is good.
 

Second

Active member
+support, foundation ability to defib v ci is not comparable, nu7 medic whitelist has a bad loadout and combat medics hardly go to surface because they arent part of a regiment
But if Nu-7 and C. Med were to work together on surface that's 10 Medics compared to CI's 4

Also, let's note one thing. Not all CI captures happen on Surface, in fact I'd argue a good chunk happen in-base where even Cl1 trainees can safely revive someone.

Overall, -support on the Suggestion
 

GMAN0289

Active member
Dec 1, 2022
107
21
21
Neutral
Its not a horrible idea. Hostage RP isn't very fun, and taking hostages should be a bigger deal then just reviving people during combat. If the suggestion was accepted there could be another argument made to increase prices for hostages. This would mean it would be rare to capture people, but you can get more money per hostage.
 

Jules

Active member
Donator
May 22, 2022
420
89
21
Pinewood Canada
mysttea.carrd.co
Suggestion Denied


Hi @Generic ,

Thanks for taking the time to make a server suggestion.

We will not be adding this as a rule as to be fair what would be the point of having Defibs then on any job if you cannot use them? For the most part it is engaging into the RP or scenario at your own risk. If you are running to go stop a CI raid, then that is one of the risks you just have to face.

Your suggestion will now be locked and marked as denied.

Kindest Regards,
Personnel Lead

Jules
 
Status
Not open for further replies.