What does this suggestion change/add/remove:
Adds the thermal goggles back for GOC.
Possible Positives of the suggestion (At least 2):
Increase the tactical RP we have whenever a surface breach or surface anomaly. Balance the flaws that we might have before when the goggles first came out.
Possible Negatives of the suggestion:
People might think that it is too strong. (Based on previous experience)
Based on the Positives & Negatives, why should this suggestion be accepted:
I have read through some other suggestions and posts and understand the concerns that we have about thermal goggles being considered "overpower" but I would like to state this, thermal goggles are powerful because of their sustainability of ability to be used for as long as the user wants. Because when you can constantly know the enemies' positions that do somehow being a very pain in the butt issue. So I suggest we set a similar "battery" system on to those goggles which means it needs to be recharged after a certain of use time, limit their time to be put into combat, and force them to be used when you have a clear idea of what you want to spot for. I think this can increase the overall fun during battle and balance out the flaw of constantly knowing where targets are by just spamming the goggles on.
Adds the thermal goggles back for GOC.
Possible Positives of the suggestion (At least 2):
Increase the tactical RP we have whenever a surface breach or surface anomaly. Balance the flaws that we might have before when the goggles first came out.
Possible Negatives of the suggestion:
People might think that it is too strong. (Based on previous experience)
Based on the Positives & Negatives, why should this suggestion be accepted:
I have read through some other suggestions and posts and understand the concerns that we have about thermal goggles being considered "overpower" but I would like to state this, thermal goggles are powerful because of their sustainability of ability to be used for as long as the user wants. Because when you can constantly know the enemies' positions that do somehow being a very pain in the butt issue. So I suggest we set a similar "battery" system on to those goggles which means it needs to be recharged after a certain of use time, limit their time to be put into combat, and force them to be used when you have a clear idea of what you want to spot for. I think this can increase the overall fun during battle and balance out the flaw of constantly knowing where targets are by just spamming the goggles on.