-support
"Is in base" is not a good enough measure of "are you doing your job?"
Perhaps instead you could have passive XP awarded for being near the gate controls, while not AFK.
Neutral on this. What might be better is if HIMARS/SCUDs defaulted to a NATO-wide group regardless of who spawned them, so that RC+ can reliably drive them.
I agree that being able to fire but not drive these things is a bit silly, if anything it should be the other way around.
-support
As it stands the model packs in use mostly don't include female models. Creating 12+ female models is a lot of development work which is probably better spent elsewhere. Most of the existing models are also ambiguous enough that people can RP as (albeit butch) female characters if they...
Pretty much, apply the conquest lane rules to CTF and SnD: enable 1, 2 or 3 objective point sets based on the number of players.
When I say "lane" I'm referring to the new conquest system's lanes, not expecting old-style lane wars to return.
Perhaps I wasn't clear enough: the point was to reduce the number of active lanes in CTF and S&D modes when there are low player numbers, just like Conquest currently does. Right now wars of these types are still always using the full map.
What does this suggestion change/add/remove:
I think most would agree that the new war types, while being a fun change in gameplay, don't really work well when player numbers get low. During small wars teams can't cover all the objectives and so have to ignore some. For S&D that means each team...
I'm largely not seeing people run trainings at all right now, since everyone is AFK or minging between wars. Of those that do, I'm yet to see a training that couldn't be wrapped up during pre-war. Even then, you have a guaranteed 30 mins after the last war and an average of 60 mins between wars...
-support
Right now Spy gameplay is in a bad place due to people being able to cheese base infiltration. Whether that's entering the base the very second war ends or exploiting bad terrain geometry to jump over the walls, the way people are playing the job involves no real RP. The end result is...
The aim here isn't really to get more wars so much as making it less easy for players to skip peacetimes. More flash wars would help there, but right now they're a novelty rather than something reliable enough to keep people active.
Fully expect that making it difficult to only sign on for war...
What does this suggestion change/add/remove:
Currently wars occur like clockwork after around 1h15 of Peacetime. As there is no direct means to contribute to campaign score during Peacetime, this incentivises players to either AFK or go offline immediately after a war. People see >1h on the...
+support
Taking a tank out to capture a briefcase is overkill to begin with. Sure there's a slim chance of losing it, but against a single isolated regiment that's almost never going to happen.
I figure "Hold down interact key then press the 'Promote' option" would be faster and more convenient than the current workflow of opening the main menu, going to regiments, selecting your regiment, finding the player's entry in your regiment, clicking promote and then selecting the new rank...
While this is understandable, resetting territory capture every war does substantially reduce the variety of gameplay both in Conquest mode and for peacetime FOB building. The inability to hold points also exaggerates any imbalance in the map design (which is very obvious on Afghan). I did raise...
What does this suggestion change/add/remove:
Last suggestion for a bit, I promise!
Right now the player interaction menu has 2 options (for non-staff?): "View profile" and "Give Money". I figure the most useful addition would be a shortcut to promote the target player by 1 rank, which appears...
Tbh this isn't and shouldn't be like a job that anyone needs to grind full time on. I think most of the community would be on board with you rolling back the update and re-releasing it with a properly polished campaign system. Take some time to finish it and maybe still consider persistent...
I actually don't blame Kvarkar at all and respect the effort. It's a small team so bugs are expected, but overall project management is a different story. If it were only a week of work then dropping both updates together would have been a far better option.
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