What does this suggestion change/add/remove:
Epsilon-11 needs literally anything. I'll explain why in the last question. Even adding just one of the following ideas is a win:
1. An Epsilon-11 Medic.
In return, one of Epsilon-11s other jobs can be removed such as Breacher or Containment Specialist (Maybe just give all E-11 beams instead, which makes sense). You can also make server-based rules that E-11 must follow when using this job in order to make it balanced and not make Combat Medics redundant, such as not using the Medical equipment to combat raids, or be not allowed to do things like cure disease or anything.
2. A Unique mechanic/tool
In the past, Cloak was going to create a system where SCP cells could decay and E-11 would have to be the ones to repair it using special tools and such every 30 minutes. However, this idea seems to have been scrapped since Cloak left. If this could be brought back, or we receive some special tool (Like how DEA/B1 got Drones unique to them) to help with SCPs, that'd be a great benefit.
3. New models
Every other job in the server has gotten new, shiny models that are of good quality. Epsilon-11 switched to these very old, edited models which still have floating patches on them and low resolution textures. A couple model suggestions were given in the past, but always get denied. Hotson, the old commander, even had custom ones made for us. However, these were also denied (but still exist).
4. A unique, helpful specialty job
In the event that Epsilon-11 can't ever get Medics, giving E-11 atleast some sort of job unique to them would be great. Currently E-11 has no job unique to them. Anyone can get containment beams, anyone can get a biohazard suit, and every other department in the server has their own version of the breacher. However, we have nothing unique anymore.
Has something similar been suggested before? If so, why is your suggestion different?:
A mix of all of these things have been suggested before in the distant past. My suggestion is different because I'm detailing all of the different options, even if just one could be accepted.
Possible Positives of the suggestion (At least 2):
+E-11 becomes more appealing and active on both servers
+SCPs get more roleplay as a result of better activity or whatever mechanics may be given to E-11, rather than sitting in a cell all day.
Possible Negatives of the suggestion:
-File size. Some of these suggestions require heavier files to be put into the server, such as new models.
-Development Time
Based on the Positives & Negatives, why should this suggestion be accepted:
Overall, Epsilon-11 is the only department in the entire server that has nothing specifically unique to just it. Nu-7 has Snipers, Medics, Autoriflemen, and a Specialist. DEA gets heavy weapons and drones. Research gets thaumatologists, Security gets Tranq pistols and riot shields, O-1/A-1 gets disguise kits and very high authority everywhere, GOC gets airstrikes, supply drops, and an orange suit. E-11 gets nothing. Like I said before, anyone can get a biohazard suit, anyone can get a containment beam, and everyone has their own breacher.
E-11 is also the least updated department in the entire server. E-11s models are the only ones which have remained unchanged since before the USA server came to even exist. E-11 have not gotten any new jobs, mechanics, or anything besides the new HCZ (which was more for everybody than E-11). All E-11 gets is the occasional gun change. O-1/A-1 have at least gotten new models since then and still are both fun departments with their current kits since they can do nearly anything, Nu-7 has gotten brand new models and a bunch of different jobs, Research and D-Class got thaumatologists, Security got an entire rework, etc.
Finally, E-11s job can be done by quite literally anybody else but better. Security's SCU Job is just an extremely buffed up, non-whitelisted version of E-11s containment specialist and is better in nearly every way. Anyone and everyone in the server can run into HCZ and gun down breached SCPs. So, not even E-11s main purpose of existence is unique to them. Whenever an SCP breaches, literally everybody does what E-11 is doing, even Internal Affairs and DEA who should have nothing to do with containment. But nobody can stop them, and they just do it anyways even if someone tells them no. If E-11 was removed right now, the server would effectively be no different than it currently is. E-11 has been like this for a long time and has to solely rely on making their own roleplay to exist with such a lack of tools to do so. Please give E-11 something.
TLDR; E-11 has nothing unique to it when every other department does, everybody does E-11s job even DEA/IA but with better equipment, and E-11 has not been updated (not even model wise) beyond some gun changes in over a year while atleast every other department has nice custom models.
Epsilon-11 needs literally anything. I'll explain why in the last question. Even adding just one of the following ideas is a win:
1. An Epsilon-11 Medic.
In return, one of Epsilon-11s other jobs can be removed such as Breacher or Containment Specialist (Maybe just give all E-11 beams instead, which makes sense). You can also make server-based rules that E-11 must follow when using this job in order to make it balanced and not make Combat Medics redundant, such as not using the Medical equipment to combat raids, or be not allowed to do things like cure disease or anything.
2. A Unique mechanic/tool
In the past, Cloak was going to create a system where SCP cells could decay and E-11 would have to be the ones to repair it using special tools and such every 30 minutes. However, this idea seems to have been scrapped since Cloak left. If this could be brought back, or we receive some special tool (Like how DEA/B1 got Drones unique to them) to help with SCPs, that'd be a great benefit.
3. New models
Every other job in the server has gotten new, shiny models that are of good quality. Epsilon-11 switched to these very old, edited models which still have floating patches on them and low resolution textures. A couple model suggestions were given in the past, but always get denied. Hotson, the old commander, even had custom ones made for us. However, these were also denied (but still exist).
4. A unique, helpful specialty job
In the event that Epsilon-11 can't ever get Medics, giving E-11 atleast some sort of job unique to them would be great. Currently E-11 has no job unique to them. Anyone can get containment beams, anyone can get a biohazard suit, and every other department in the server has their own version of the breacher. However, we have nothing unique anymore.
Has something similar been suggested before? If so, why is your suggestion different?:
A mix of all of these things have been suggested before in the distant past. My suggestion is different because I'm detailing all of the different options, even if just one could be accepted.
Possible Positives of the suggestion (At least 2):
+E-11 becomes more appealing and active on both servers
+SCPs get more roleplay as a result of better activity or whatever mechanics may be given to E-11, rather than sitting in a cell all day.
Possible Negatives of the suggestion:
-File size. Some of these suggestions require heavier files to be put into the server, such as new models.
-Development Time
Based on the Positives & Negatives, why should this suggestion be accepted:
Overall, Epsilon-11 is the only department in the entire server that has nothing specifically unique to just it. Nu-7 has Snipers, Medics, Autoriflemen, and a Specialist. DEA gets heavy weapons and drones. Research gets thaumatologists, Security gets Tranq pistols and riot shields, O-1/A-1 gets disguise kits and very high authority everywhere, GOC gets airstrikes, supply drops, and an orange suit. E-11 gets nothing. Like I said before, anyone can get a biohazard suit, anyone can get a containment beam, and everyone has their own breacher.
E-11 is also the least updated department in the entire server. E-11s models are the only ones which have remained unchanged since before the USA server came to even exist. E-11 have not gotten any new jobs, mechanics, or anything besides the new HCZ (which was more for everybody than E-11). All E-11 gets is the occasional gun change. O-1/A-1 have at least gotten new models since then and still are both fun departments with their current kits since they can do nearly anything, Nu-7 has gotten brand new models and a bunch of different jobs, Research and D-Class got thaumatologists, Security got an entire rework, etc.
Finally, E-11s job can be done by quite literally anybody else but better. Security's SCU Job is just an extremely buffed up, non-whitelisted version of E-11s containment specialist and is better in nearly every way. Anyone and everyone in the server can run into HCZ and gun down breached SCPs. So, not even E-11s main purpose of existence is unique to them. Whenever an SCP breaches, literally everybody does what E-11 is doing, even Internal Affairs and DEA who should have nothing to do with containment. But nobody can stop them, and they just do it anyways even if someone tells them no. If E-11 was removed right now, the server would effectively be no different than it currently is. E-11 has been like this for a long time and has to solely rely on making their own roleplay to exist with such a lack of tools to do so. Please give E-11 something.
TLDR; E-11 has nothing unique to it when every other department does, everybody does E-11s job even DEA/IA but with better equipment, and E-11 has not been updated (not even model wise) beyond some gun changes in over a year while atleast every other department has nice custom models.