What does this suggestion change/add/remove:
Give A-1 and O-1 Enforcement 20-50 extra armor on spawn. (Totaling 120-150)
Has something similar been suggested before? If so, why is your suggestion different?:
This Suggestion is Similar.
I suggest only adding a small amount of armor to ISD enforcement jobs.
Possible Positives of the suggestion (At least 2):
-Extra use for Enforcements as the "body-shields" of EC/O5
-Right now most people play on the Specialist ISD jobs just because it is more useful, with grenades, QBZ, and a disguise kit. I think this would make enforcement more used.
Possible Negatives of the suggestion:
-Imbalanced against CI. (The amount of armor can be adjusted.)
Based on the Positives & Negatives, why should this suggestion be accepted:
Visually the ISD enforcement jobs are tanks and I think it would make sense if the armor reflected this. Enforcement jobs are also not used nearly as much as other roles simply because their only utility is a shield, enforcements are supposed to be the main role in charge of protecting CL5 but this is usually not the case because they bring minimal benefit compared to the Specialist job.
Give A-1 and O-1 Enforcement 20-50 extra armor on spawn. (Totaling 120-150)
Has something similar been suggested before? If so, why is your suggestion different?:
This Suggestion is Similar.
I suggest only adding a small amount of armor to ISD enforcement jobs.
Possible Positives of the suggestion (At least 2):
-Extra use for Enforcements as the "body-shields" of EC/O5
-Right now most people play on the Specialist ISD jobs just because it is more useful, with grenades, QBZ, and a disguise kit. I think this would make enforcement more used.
Possible Negatives of the suggestion:
-Imbalanced against CI. (The amount of armor can be adjusted.)
Based on the Positives & Negatives, why should this suggestion be accepted:
Visually the ISD enforcement jobs are tanks and I think it would make sense if the armor reflected this. Enforcement jobs are also not used nearly as much as other roles simply because their only utility is a shield, enforcements are supposed to be the main role in charge of protecting CL5 but this is usually not the case because they bring minimal benefit compared to the Specialist job.
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