Denied Increasing raid timer for CI

This suggestion has been denied and will not receive development.
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Aug 20, 2022
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What does this suggestion change/add/remove:
[Response here] Increases raid cooldown for CI to 2 hours to match GOC or adding a cap on how many raids they can do in a day

Possible Positives of the suggestion (At least 2):
[Response here] we wont have constant breaches of scp's from when ci raid this will then allow for there to be more rp this will also be more beneficial since when CI does raid the size of the new hcz its difficult to
1) locate the CI when they are in hcz
2) when the CI are finally found its difficult to challange them when they are trying to breach stuff due to the time we have to spend getting back to them and the ammount of numbers they have
this still means that when they do raid they will still have the mass breach they want since they are at such and advantage

Possible Negatives of the suggestion:
[Response here] CI will probably end up crying since they cant mass breach every 45 minutes.

Based on the Positives & Negatives, why should this suggestion be accepted:
[Response here] since it will mean the server can be a more rp focused like it should be and not just a breach and resonating simulator.
 
Aug 20, 2022
37
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I respect ur opinion that ci raid all the time it’s legit the main thing we do and 45 minutes is enough and nu7 could do a better job instead of being in core sector all day
then why not have 2 different breach styles one where you pull up to garage tanks boom boom nu-7 dea rp then with a longer cool down stealth in breach all the scps
 

Insurgent oreo

Active member
Sep 29, 2022
444
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:skull: Massive - Support
Do I even need to say why?


However, it would be a good idea to make a 2 hours timer to breaching 008
 

TeKz

Civil Gamers Expert
Aug 26, 2021
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Neutral
I think that extending the raid timer is stupid, but making a timer on raidin for SCP breaches might be a thing that could work
 

Moon

Well-known Member
Jul 12, 2022
193
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-Support
would kill CI, i get that raids ruin passive RP but Site 9 is in development. Also comparing CI and GOC raid timers makes no sense since GOC's goal is not to raid the foundation.
 
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