Denied Remove power outages

This suggestion has been denied and will not receive development.
Status
Not open for further replies.
What does this suggestion change/add/remove:
Removes the power outages that occur during breaches, where everything is shut down and nothing can be repair for a certain time.

Possible Positives of the suggestion (At least 2):
Better gameplay during a breach (no one likes spamming e on a door while techies can't physically fix it)
Assists RP all round

Possible Negatives of the suggestion:
Nerf for SCPs, since a major hurdle for MTFs is removed

Based on the Positives & Negatives, why should this suggestion be accepted:
Power outages during breaches are a major pain in the ass. I don't mind the odd system going down, that's fair n whatnot. But when you're in the dark for what feels like forever, spamming E on a door to try and get out of spawn for 5 minutes whilst techies physically can't fix anything, to then die to an SCP and rise and repeat? It makes me want to pull my hair out. It'll also remove a major annoyance for other factions, since CI and GOC both draw their power from the same grid as F.

EDIT: Small clarification in case people get confused: This is a suggestion to remove the random power outages that typically occur during long breaches. The ones where EVERYTHING goes down for ages and nothing can be fixed. This is NOT a suggestion to remove triple breaches nor the triple breach alarm, I love those.
 
Last edited:

YoRHaUmbra

Active member
Jun 24, 2022
99
5
21
+support

The chair in hell is waiting for you who ever tought this was an good idea (jk)
 

dango

Active member
Dec 7, 2022
45
5
21
+support
I get it adds atmosphere to breaches but no one likes it when you have to spend 3 minutes spamming e on a door because rng decided to spit in your face
 

Darren

Well-known Member
Jul 14, 2022
1,276
187
41
It makes no sense with the generator keep it so if generator is hacked then power outages but remove the random power outages that just happen in breaches
i know its not a skill issue im just trying to justify my -support without actually writing anything

also i never actually knew the power outages were unfixable i only play CI or did play CI i thought techys could fix em

also trying to get a reaction out of skittles so i can laugh at it later on just like how skittles complains about me all the time in the SCP RP discord thats the truth for you
 
Jan 2, 2023
1,566
343
61
i know its not a skill issue im just trying to justify my -support without actually writing anything

also i never actually knew the power outages were unfixable i only play CI or did play CI i thought techys could fix em

also trying to get a reaction out of skittles so i can laugh at it later on just like how skittles complains about me all the time in the SCP RP discord thats the truth for you
loser lol
 
  • Love
Reactions: Skittles and Remmy
Dec 25, 2021
279
57
111
20
+/- Support

No, outages as a whole shouldn't be removed. They add nice ambience.

Yes, keypads going down should absolutely be removed from happening as a random event. The only time keypads should ever go down is when turbines are down or when CI uses that weird EMP chemical. Keypads going down all the time does nothing but make people want to leave the server and quit the breach.
 

Silverback

Well-known Member
Dec 26, 2022
66
10
41
What does this suggestion change/add/remove:
Removes the power outages that occur during breaches, where everything is shut down and nothing can be repair for a certain time.

Possible Positives of the suggestion (At least 2):
Better gameplay during a breach (no one likes spamming e on a door while techies can't physically fix it)
Assists RP all round

Possible Negatives of the suggestion:
Nerf for SCPs, since a major hurdle for MTFs is removed

Based on the Positives & Negatives, why should this suggestion be accepted:
Power outages during breaches are a major pain in the ass. I don't mind the odd system going down, that's fair n whatnot. But when you're in the dark for what feels like forever, spamming E on a door to try and get out of spawn for 5 minutes whilst techies physically can't fix anything, to then die to an SCP and rise and repeat? It makes me want to pull my hair out. It'll also remove a major annoyance for other factions, since CI and GOC both draw their power from the same grid as F.
+/- mixed
think the power outtages would be better if they used the fnaf 1 sound effect
 

Snavier

Well-known Member
May 5, 2023
76
12
41
-/+ SUPPORT
I do not mind the idea of the outages but it's extremely easy if you have a good hacker to take down the power. At least have the emergency lighting and scanners on.
 
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