Accepted UNGOC TB Slight buff

This suggestion has been accepted for future development.
Status
Not open for further replies.
Apr 6, 2023
134
23
61
What does this suggestion change/add/remove:
Gives UNGOC Thaumatologist 100 or at least 75 energy and if not allow it to have extra health

Has something similar been suggested before? If so, why is your suggestion different?:
Not too my knowledge but I could be wrong

Possible Positives of the suggestion (At least 2):
- UNGOC TB will have more use
- I can stab people with bullet freeze on for extra time
- Makes sense because the UNGOC tends to have better Thaumatologists in lore ( I.E; Academy of Unified Thaumatology )
- Gives TB a fighting chance against SCPs and helps with countering Type-Green ( The UNGOC mostly fight KTEs when not in war )


Possible Negatives of the suggestion:
- Balancing issues
- During wars with Foundation will make the problem of Type-Blue be exasperated


Based on the Positives & Negatives, why should this suggestion be accepted:
I think that the UNGOC are not fighting human players enough to make the UNGOC Type-Blue being powerful a large issue ( Unlike CI TB ).
I can see why it would be accepted and I can see how it would be denied but I reckon it would be neat :D
 
How? I can pull some mean shit with Type-Blue but I would rather it be amplified by having a larger health pool or a large energy pool than it be a glass cannon unlike CI TB which can kill everyone and has Jugg HP
The point of the GOC TB is research purposes, not being combative. Your kits within GOC are some of the best on the server, just because one job is less suited for combat (Because it was never supposed to be combative) doesn't mean that it needs a buff. Let it have its intended purpose and not fuel the combative aspect of a roleplay oriented job.
 

Dr Random K.

Blacklisted Player
Oct 8, 2023
324
71
21
Site 54
The GOC rarely fight human combatives and mostly fight SCPs which a Type-Blue buff would help with doing
Type Blues are actually pretty much useless against SCPs, aside from having a slight chancs for energy weapons or augers, though AA already exists if you want good weapons to fight SCPs (even better than the already very powerful GOC base kit)
Suggestion justification makes no sense, -support
 
Status
Not open for further replies.